public static void BuildScriptTar(BuildTarget _tar) { ToLuaMenu.CopyLuaFilesToResAct(() => { string path = Application.dataPath + "/Resources/lua"; //AssetDatabase.GUIDToAssetPath(strs[0]);Scripts Resources if (!Directory.Exists(path)) { Debug.LogError("请选择文件夹,来打包!"); //创建文件夹 //Directory.CreateDirectory(path); } else { Debug.LogError(path); //打包该文件夹// AssetBuildleEditor.BuildPathByTar(path, savePath, saveVar, _tar); } }); }