private static void SetupLuaABNames()
 {
     //lua ab单独实现
     try
     {
         Directory.Delete(ResourceLoaderBase.AssetBundlePreName + "lua");
     }
     catch
     {
     }
     try
     {
         Directory.CreateDirectory(ResourceLoaderBase.AssetBundlePreName + "lua");
     }
     catch
     {
     }
     ToLuaMenu.BuildJitBundlesExt();
     Debug.Log("finish build lua!");
 }