private static void SetupLuaABNames() { //lua ab单独实现 try { Directory.Delete(ResourceLoaderBase.AssetBundlePreName + "lua"); } catch { } try { Directory.CreateDirectory(ResourceLoaderBase.AssetBundlePreName + "lua"); } catch { } ToLuaMenu.BuildJitBundlesExt(); Debug.Log("finish build lua!"); }