public override bool TakeAction() { var cacheSet = new ShareCacheStruct <UserFriends>(); if (_friendId != "" && _friendId != ContextUser.UserID) { //找到本玩家的数据 List <UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return(false); } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return(false); } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); //同意 if (_ops == 1) { //有信息表 没信息表 if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Friend }; cacheSet.Add(friends, GameEnvironment.CacheGlobalPeriod); //todo test friends.ChatTime = DateTime.Now; } else { //玩家原来就有数据 //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return(false); } userFriend.FriendType = FriendType.Friend; } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Friend, }; cacheSet.Add(friends2, GameEnvironment.CacheGlobalPeriod); //todo test friends2.ChatTime = DateTime.Now; } else { userFriend1.FriendType = FriendType.Friend; } //加为好友成功后发送一条邮件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_FirendNotice, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } catch (Exception) { } } else { //不同意 TjxMailService mailService = new TjxMailService(ContextUser); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } } return(true); }
public override bool TakeAction() { var cacheSet = new ShareCacheStruct<UserFriends>(); if (_friendId != "" && _friendId != ContextUser.UserID) { //找到本玩家的数据 List<UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return false; } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return false; } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); //同意 if (_ops == 1) { //有信息表 没信息表 if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Friend }; cacheSet.Add(friends); //todo test friends.ChatTime = DateTime.Now; }else { //玩家原来就有数据 //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return false; } userFriend.FriendType = FriendType.Friend; } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Friend, }; cacheSet.Add(friends2); //todo test friends2.ChatTime = DateTime.Now; } else { userFriend1.FriendType = FriendType.Friend; } //加为好友成功后发送一条邮件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = (int)MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_FirendNotice, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } catch (Exception) { } }else { //不同意 TjxMailService mailService = new TjxMailService(ContextUser); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } } return true; }