public static void UserShengJiTaRank() { Ranking<UserRank> rankList = RankingFactory.Get<UserRank>(ShengJiTaRanking.RankingKey); if (rankList != null) { if (DateTime.Now.Hour == 0) { foreach (UserRank userRank in rankList) { GameUser usergame = new PersonalCacheStruct<GameUser>().FindKey(userRank.UserID); if (usergame != null && userRank.ScoreStar>0) { // 信件通知玩家 “您在XX-XX的“勇闯圣吉塔”活动中名列XX榜第N,排名奖励M金币已经发送到您的账号中,请及时查收!” TjxMailService mailService = new TjxMailService(usergame); var mail = new UserMail(Guid.NewGuid()); mail.UserId = userRank.UserID.ToInt(); mail.MailType = (int)MailType.System; mail.ToUserID = userRank.UserID.ToInt(); mail.FromUserName = LanguageManager.GetLang().St_SystemMailTitle; mail.Title = LanguageManager.GetLang().St_SystemMailTitle; mail.SendDate = DateTime.Now; IGameLanguage gameLanguage = LanguageManager.GetLang(); SJTRankRewarInfo SJTRankRewar = new ShareCacheStruct<SJTRankRewarInfo>().FindKey(userRank.SJTRankId, userRank.SJTRankType.ToInt()); if (SJTRankRewar != null ) { if (usergame.UserLv >= 10 && usergame.UserLv < 30) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaQintTong, userRank.SJTRankId, SJTRankRewar.GiftGold); } if (usergame.UserLv >= 30 && usergame.UserLv < 54) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaBaiYin, userRank.SJTRankId, SJTRankRewar.GiftGold); } if (usergame.UserLv >= 55) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaHuangJin, userRank.SJTRankId, SJTRankRewar.GiftGold); } mailService.Send(mail); } } } } } }
public static void UserShengJiTaRank() { Ranking <UserRank> rankList = RankingFactory.Get <UserRank>(ShengJiTaRanking.RankingKey); if (rankList != null) { if (DateTime.Now.Hour == 0) { foreach (UserRank userRank in rankList) { GameUser usergame = new PersonalCacheStruct <GameUser>().FindKey(userRank.UserID); if (usergame != null && userRank.ScoreStar > 0) { // 信件通知玩家 “您在XX-XX的“勇闯圣吉塔”活动中名列XX榜第N,排名奖励M金币已经发送到您的账号中,请及时查收!” TjxMailService mailService = new TjxMailService(usergame); var mail = new UserMail(Guid.NewGuid()); mail.UserId = userRank.UserID.ToInt(); mail.MailType = (int)MailType.System; mail.ToUserID = userRank.UserID.ToInt(); mail.FromUserName = LanguageManager.GetLang().St_SystemMailTitle; mail.Title = LanguageManager.GetLang().St_SystemMailTitle; mail.SendDate = DateTime.Now; IGameLanguage gameLanguage = LanguageManager.GetLang(); SJTRankRewarInfo SJTRankRewar = new ShareCacheStruct <SJTRankRewarInfo>().FindKey(userRank.SJTRankId, userRank.SJTRankType.ToInt()); if (SJTRankRewar != null) { if (usergame.UserLv >= 10 && usergame.UserLv < 30) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaQintTong, userRank.SJTRankId, SJTRankRewar.GiftGold); } if (usergame.UserLv >= 30 && usergame.UserLv < 54) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaBaiYin, userRank.SJTRankId, SJTRankRewar.GiftGold); } if (usergame.UserLv >= 55) { usergame.GameCoin = usergame.GameCoin + SJTRankRewar.GiftGold; mail.Content = String.Format(gameLanguage.St_ShengJiTaTip, DateTime.Now.ToString("MM-dd"), gameLanguage.St_ShengJiTaHuangJin, userRank.SJTRankId, SJTRankRewar.GiftGold); } mailService.Send(mail); } } } } } }
public override bool TakeAction() { int sportsIndex; if (int.TryParse(userSportsID, out sportsIndex)) { var tempList = ContextUser.GetSportsCombat(); if (tempList.Count > 0 && sportsIndex < tempList.Count) { sportsIndex = MathUtils.Addition(sportsIndex, 1); _uSportsCombat = tempList[tempList.Count - sportsIndex] ?? new SportsCombat(); _combatProcessList = _uSportsCombat.CombatProcess ?? new CombatProcessContainer(); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); if (_combatProcessList.DefenseList.Count > 0) { _npcTalPriority = CombatHelper.TotalPriorityNum(_combatProcessList.DefenseList[0].UserID, 0); } } } else if (!string.IsNullOrEmpty(toUserID)) { UserHelper.ChechDailyRestrain(ContextUser.UserID); if (ContextUser.UserID == toUserID) { ErrorCode = LanguageManager.GetLang().ErrorCode; return false; } if (GetChallGeNum(ContextUser.UserID) <= 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St5107_ChallGeNumFull; return false; } toGameUser = UserCacheGlobal.LoadOffline(toUserID); if (ContextUser.UseMagicID == 0 || toGameUser == null || toGameUser.UseMagicID == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic; return false; } RankingHelper.SportSRewardGain(toUserID, toGameUser.RankID); //被挑战者的竞技排名 //todo 竞技场冷却时间清除 //var userQueueCache = new GameDataCacheSet<UserQueue>(); //var queueArray = userQueueCache.FindAll(Uid, m => m.QueueType == QueueType.JingJiTiaoZhan); //if (queueArray.Count > 0 && queueArray[0].DoRefresh() > 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St5107_Colding; // return false; //} //if (queueArray.Count > 0) //{ // var userQueue = queueArray[0]; // userQueue.ColdTime = codeTime; // userQueue.TotalColdTime = codeTime; // userQueue.Timing = DateTime.Now; //} //else //{ // UserQueue queue = new UserQueue() // { // QueueID = Guid.NewGuid().ToString(), // QueueType = QueueType.JingJiTiaoZhan, // QueueName = QueueType.JingJiTiaoZhan.ToString(), // UserID = ContextUser.UserID, // ColdTime = codeTime, // IsSuspend = false, // TotalColdTime = codeTime, // Timing = DateTime.Now // }; // userQueueCache.Add(queue, GameEnvironment.CacheUserPeriod); // //queue.Append(); //} //次数限制修改 int sportNum = 0; UserDailyRestrain dailyRestrain = new GameDataCacheSet<UserDailyRestrain>().FindKey(ContextUser.UserID); if (dailyRestrain != null) { sportNum = MathUtils.Addition(dailyRestrain.Funtion9, 1, int.MaxValue); dailyRestrain.Funtion9 = sportNum; //dailyRestrain.Update(); } else { sportNum = 1; } TriggerSportCombat(ContextUser, toGameUser, sportNum, ref sportsPrizeStr,userMail); var tempList = ContextUser.GetSportsCombat(); if (tempList.Count > 0) { _uSportsCombat = tempList[tempList.Count - 1] ?? new SportsCombat(); _combatProcessList = _uSportsCombat.CombatProcess ?? new CombatProcessContainer(); } //日常任务-竞技 TaskHelper.TriggerDailyTask(Uid, 4006); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); _npcTalPriority = CombatHelper.TotalPriorityNum(toUserID, 0); } else { ErrorCode = LanguageManager.GetLang().ErrorCode; return false; } userMail.GameCoin = _uSportsCombat.RewardGoin; userMail.Obtion = _uSportsCombat.RewardObtian; var tjxMailService = new TjxMailService(toGameUser); tjxMailService.Send(userMail); _selfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(ContextUser.UserID, 0); _defSelfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(toUserID, 1); _selfAbilityEffectList.AddRange(_defSelfAbilityEffectList); return true; }
public override bool TakeAction() { var cacheSet = new ShareCacheStruct <UserFriends>(); if (_friendId != "" && _friendId != ContextUser.UserID) { //找到本玩家的数据 List <UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return(false); } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return(false); } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); //同意 if (_ops == 1) { //有信息表 没信息表 if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Friend }; cacheSet.Add(friends, GameEnvironment.CacheGlobalPeriod); //todo test friends.ChatTime = DateTime.Now; } else { //玩家原来就有数据 //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return(false); } userFriend.FriendType = FriendType.Friend; } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Friend, }; cacheSet.Add(friends2, GameEnvironment.CacheGlobalPeriod); //todo test friends2.ChatTime = DateTime.Now; } else { userFriend1.FriendType = FriendType.Friend; } //加为好友成功后发送一条邮件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_FirendNotice, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } catch (Exception) { } } else { //不同意 TjxMailService mailService = new TjxMailService(ContextUser); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } } return(true); }
public override void Process(JsonParameter[] paramList) { JsonParameterList parameters = JsonParameter.Convert(paramList); string op = parameters["op"]; string[] UserList = Convert.ToString(parameters["UserID"]).Split(new char[] { ',' }); string itemPackage = Convert.ToString(parameters["Item"]); string crystalList = Convert.ToString(parameters["Crystal"]); string sparePackage = Convert.ToString(parameters["SparePackage"]); string enchantPackage = Convert.ToString(parameters["EnchantPackage"]); int obtainNum = 0; if (parameters["ObtainNum"].Length > 0) { obtainNum = Convert.ToInt32(parameters["ObtainNum"]); } short energyNum = 0; if (parameters["EnergyNum"].Length > 0) { energyNum = Convert.ToInt16(parameters["EnergyNum"]); } int gameCoin = 0; if (parameters["GameCoin"].Length > 0) { gameCoin = Convert.ToInt32(parameters["GameCoin"]); } int gold = 0; if (parameters["Gold"].Length > 0) { gold = Convert.ToInt32(parameters["Gold"]); } int expNum = 0; if (parameters["ExpNum"].Length > 0) { expNum = Convert.ToInt32(parameters["ExpNum"]); } int vipLv = 0; if (parameters["VipLv"].Length > 0) { vipLv = Convert.ToInt32(parameters["VipLv"]); } int gainBlessing = 0; if (parameters["GainBlessing"].Length > 0) { gainBlessing = Convert.ToInt32(parameters["GainBlessing"]); } int honourNum = 0; if (parameters["HonourNum"].Length > 0) { honourNum = Convert.ToInt32(parameters["HonourNum"]); } string mailContent = Convert.ToString(parameters["MailContent"]); int opUserID = Convert.ToInt32(parameters["OpUserID"]); //var cacheSetUserItem = new GameDataCacheSet<UserItemPackage>(); var cacheSetItemInfo = new ShareCacheStruct<ItemBaseInfo>(); var itemArray = itemPackage.Split(','); foreach (string str in UserList) { try { int userID = str.Trim().ToInt(); var user = new GameDataCacheSet<GameUser>().FindKey(str); if(user!=null) { user.GiftGold = MathUtils.Addition(user.GiftGold, gold); user.ObtainNum = MathUtils.Addition(user.ObtainNum, obtainNum); user.EnergyNum = MathUtils.Addition(user.EnergyNum, energyNum); user.GameCoin = MathUtils.Addition(user.GameCoin, gameCoin); user.ExpNum = MathUtils.Addition(user.ExpNum, expNum); user.HonourNum = MathUtils.Addition(user.HonourNum, honourNum); } foreach (var item in itemArray) { if(item.Split('=').Length==2) { var itemInfo = cacheSetItemInfo.FindKey(item.Split('=')[0]); if(itemInfo!=null) { UserItemHelper.AddUserItem(str, item.Split('=')[0].ToInt(), item.Split('=')[1].ToInt()); } } } Guid newGuid = Guid.NewGuid(); UserTakePrize userPrizeLog = new UserTakePrize { ID = newGuid.ToString(), UserID = userID, ObtainNum = obtainNum, EnergyNum = energyNum, GameCoin = gameCoin, Gold = gold, ExpNum = expNum, VipLv = vipLv, GainBlessing = gainBlessing, ItemPackage = itemPackage, CrystalPackage = crystalList, SparePackage = sparePackage, EnchantPackage = enchantPackage, MailContent = mailContent, IsTasked = false, TaskDate = MathUtils.SqlMinDate, OpUserID = opUserID, CreateDate = DateTime.Now, HonourNum = honourNum, Items = itemPackage, }; var cacheSet = new ShareCacheStruct<UserTakePrize>(); cacheSet.Add(userPrizeLog, GameEnvironment.CacheGlobalPeriod); cacheSet.Update(); PutCrystal(crystalList.Split(','), str); // 发送系统信件 UserMail userMail = new UserMail(newGuid); userMail.UserId = userID; userMail.MailType = (int)MailType.System; userMail.Title = LanguageManager.GetLang().St_SystemMailTitle; userMail.Content = mailContent; userMail.SendDate = DateTime.Now; TjxMailService mailService=new TjxMailService(user); mailService.Send(userMail); } catch (Exception ex) { new BaseLog().SaveLog(ex); } } }
public override bool TakeAction() { short currMaxLv = ConfigEnvSet.GetInt("User.CurrMaxLv").ToShort(); //NoviceHelper.CheckFestival(ContextUser); NoviceHelper.GetFunctionEnum(Uid); //默认开启金币,精力大作战功能 if (!string.IsNullOrEmpty(ContextUser.MercenariesID)) { UserHelper.ChecheDailyContribution(ContextUser.MercenariesID, ContextUser.UserID); } PaymentService.Trigger(ContextUser); if (ContextUser.UserLv > currMaxLv) { genlv = currMaxLv; } else { genlv = ContextUser.UserLv; } var cacheSetGeneralEscalate = new ConfigCacheSet <GeneralEscalateInfo>(); GeneralEscalateHelper.AddUserLv(ContextUser, 0); _honourNum = ContextUser.HonourNum; int lv = ContextUser.UserLv; lv = lv < 0 ? 1 : lv + 1; var generalEscalate = cacheSetGeneralEscalate.Find(s => s.GeneralType == GeneralType.YongHu && s.GeneralLv == lv); if (generalEscalate != null) { _nextHonourNum = generalEscalate.UpExperience; } guildID = ContextUser.MercenariesID; var userGeneralList = new GameDataCacheSet <UserGeneral>().FindAll(ContextUser.UserID); if (userGeneralList.Count == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } userGeneralInfo = userGeneralList[0]; //UserGeneral.GetMainGeneral(ContextUser.UserID); if (userGeneralInfo != null) { //wuzf 去掉刷新血量,其它改变血量接口有触发刷新 //userGeneralInfo.RefreshMaxLife(); generalID = userGeneralInfo.GeneralID; //careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(userGeneralInfo.CareerID); headID = userGeneralInfo.HeadID; //ContextUser.Sex ? careerInfo.HeadID2 : careerInfo.HeadID; escalateInfo = new ConfigCacheSet <GeneralEscalateInfo>().FindKey(genlv); lifeNum = userGeneralInfo.LifeNum; careerID = userGeneralInfo.CareerID; } lifeMaxNum = UserHelper.GetMaxLife(ContextUser.UserID, generalID); maxEnergyNum = (short)ConfigEnvSet.GetInt("User.MaxEnergyNum"); sex = ContextUser.Sex ? 1 : 0; //道具图标 _blessingList = UserHelper.BlessingInfoList(ContextUser); //变身卡图标 List <UserProps> userPropsList = new GameDataCacheSet <UserProps>().FindAll(ContextUser.UserID, u => u.PropType == 3 && u.ItemID != 5200 && u.ItemID != 7003); if (userPropsList.Count > 0) { UserProps props = userPropsList[0]; int pTime = props.DoRefresh(); ItemBaseInfo itemInfo = new ConfigCacheSet <ItemBaseInfo>().FindKey(props.ItemID); if (itemInfo != null && pTime > pictureTime) { pictureID = itemInfo.PictrueID; pictureTime = pTime; } } //兼容客户端上已版本血量图标 List <UserProps> userPropsList2 = new GameDataCacheSet <UserProps>().FindAll(ContextUser.UserID, u => u.PropType == 1); if (userPropsList2.Count > 0) { UserProps props = userPropsList2[0]; int pTime = props.DoRefresh(); ItemBaseInfo itemInfo = new ConfigCacheSet <ItemBaseInfo>().FindKey(props.ItemID); if (itemInfo != null && pTime > pictureTime) { _itemLiveNum = props.SurplusNum; _itemLiveMaxNum = itemInfo.EffectNum; } } //加量,领土战不能加血wuzf) if (ContextUser.UserStatus != UserStatus.CountryCombat) { UserHelper.GetGeneralLife(ContextUser.UserID); } //精力恢复 List <UserQueue> energyQueueArray = new GameDataCacheSet <UserQueue>().FindAll(ContextUser.UserID, m => m.QueueType == QueueType.EnergyHuiFu); if (energyQueueArray.Count > 0) { UserQueue energyQueue = energyQueueArray[0]; short energyMaxNum = (short)ConfigEnvSet.GetInt("User.MaxEnergyNum"); int restorationDate = ConfigEnvSet.GetInt("UserQueue.EnergyRestorationDate"); //半小时 int restorationNum = ConfigEnvSet.GetInt("UserQueue.EnergyRestorationNum"); //恢复5点 if (energyQueue.Timing > DateTime.Now) { energyQueue.Timing = DateTime.Now; } //原因:玩家满精力时,精力恢复累加 int timeCount = (int)(DateTime.Now - energyQueue.Timing).TotalSeconds / restorationDate; if (timeCount > 0) { short energyNum = (short)(timeCount * restorationNum); if (ContextUser.EnergyNum < energyMaxNum) { ContextUser.EnergyNum = MathUtils.Addition(ContextUser.EnergyNum, energyNum, energyMaxNum); } energyQueue.Timing = DateTime.Now; } else { if (energyMaxNum > ContextUser.EnergyNum) { rstore = (int)(energyQueue.Timing.AddSeconds(restorationDate) - DateTime.Now).TotalSeconds; totalRstore = (energyQueue.Timing.AddSeconds((energyMaxNum - ContextUser.EnergyNum) * restorationDate) - DateTime.Now).TotalSeconds.ToInt(); } } } else { UserQueue queue = new UserQueue() { QueueID = Guid.NewGuid().ToString(), UserID = ContextUser.UserID, QueueType = QueueType.EnergyHuiFu, QueueName = QueueType.EnergyHuiFu.ToString(), Timing = DateTime.Now, ColdTime = 0, TotalColdTime = 0, IsSuspend = false, StrengNum = 0 }; new GameDataCacheSet <UserQueue>().Add(queue, GameEnvironment.CacheUserPeriod); } VipLvInfo lvInfo = new ConfigCacheSet <VipLvInfo>().FindKey(MathUtils.Addition(ContextUser.VipLv, 1, int.MaxValue)); if (lvInfo != null) { demandGold = MathUtils.Subtraction(lvInfo.PayGold, ContextUser.PayGold, 0); demandGold = MathUtils.Subtraction(demandGold, ContextUser.ExtGold, 0); } UserHelper.GetGameUserCombat(ContextUser.UserID); if ((int)(DateTime.Now - ContextUser.DailyLoginTime).TotalSeconds <= 5 && ContextUser.UserLv > 10) { isHelper = 1; } FestivalHelper.DoFestival(ContextUser); if (ContextUser.UserExtend != null) { if ((plotstatucID > 0 || ContextUser.TempEnergyNum == 0) && !ContextUser.UserExtend.IsBoss) { ContextUser.TempEnergyNum = 1; } if ((plotstatucID == 0 && ContextUser.TempEnergyNum == 0) || ContextUser.UserExtend.IsBoss) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 0; ContextUser.UserExtend.IsBoss = false; return(true); }); } plotstatucID = ContextUser.UserExtend.PlotStatusID; mercenarySeq = ContextUser.UserExtend.MercenarySeq; cardUserID = ContextUser.UserExtend.CardUserID; } //公会晨练结束,退出公会晨练 int activeID = 11; GameActive active = new ShareCacheStruct <GameActive>().FindKey(activeID); if (active != null) { DateTime stratTime = active.BeginTime; DateTime endTime = active.BeginTime.AddMinutes(active.Minutes); if (ContextUser.UserLocation == Location.GuildExercise && (DateTime.Now < stratTime || DateTime.Now > endTime)) { ContextUser.UserLocation = Location.Guid; } } DateTime nextDate; FightStage stage = GuildFightCombat.GetStage(out nextDate); //公会战结束后 if (stage == FightStage.Apply && ContextUser.UserStatus == UserStatus.FightCombat) { ContextUser.UserStatus = UserStatus.Normal; } battleNum = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true).Count; totalBattle = EmbattleHelper.CurrEmbattle(ContextUser.UserID, false).Count; var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); foreach (var userEmbattle in userEmbattleList) { _talPriority = MathUtils.Addition(_talPriority, PriorityHelper.GeneralTotalPriority(ContextUser.UserID, userEmbattle.GeneralID)); } functionList = new GameDataCacheSet <UserFunction>().FindAll(ContextUser.UserID); // 精灵祝福 if (ContextUser != null) { if (MathUtils.SqlMinDate == ContextUser.WizardDate) // 玩家第一次进入 { ContextUser.WizardDate = DateTime.Now; ContextUser.WizardNum = 1; } else { double diffHours = (DateTime.Now - ContextUser.WizardDate).TotalHours; if (diffHours >= 1) { ContextUser.WizardNum = MathUtils.Addition(ContextUser.WizardNum, Convert.ToInt32(diffHours), 3); ContextUser.WizardDate = DateTime.Now; } } } // 未读信件的数量 TjxMailService tjxMailService = new TjxMailService(ContextUser); tjxMailService.GetMail(out unReadCount); return(true); }
public override bool TakeAction() { var cacheSet = new ShareCacheStruct<UserFriends>(); if (_friendId != "" && _friendId != ContextUser.UserID) { //找到本玩家的数据 List<UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return false; } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return false; } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); //同意 if (_ops == 1) { //有信息表 没信息表 if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Friend }; cacheSet.Add(friends); //todo test friends.ChatTime = DateTime.Now; }else { //玩家原来就有数据 //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return false; } userFriend.FriendType = FriendType.Friend; } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Friend, }; cacheSet.Add(friends2); //todo test friends2.ChatTime = DateTime.Now; } else { userFriend1.FriendType = FriendType.Friend; } //加为好友成功后发送一条邮件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = (int)MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_FirendNotice, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } catch (Exception) { } }else { //不同意 TjxMailService mailService = new TjxMailService(ContextUser); var noticeMail = mailService.ReadMail(ContextUser.UserID, _mailId); noticeMail.ReplyStatus = 1; } } return true; }
public override bool TakeAction() { var cacheSet = new ShareCacheStruct <UserFriends>(); _isSuccess = 1; if (_friendId != "") { //找到本玩家的数据 List <UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return(false); } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet <GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return(false); } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Attention }; cacheSet.Add(friends); //todo test friends.ChatTime = DateTime.Now; } //如果玩家数据不为空 else { //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return(false); } ////如果已经发送请求就不在继续发 //if (userFriend.FriendType == FriendType.Attention) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_FirendNoticeTip; // return false; //} //加好友都是变为关注 从仇敌那里也能转换为关注 if (userFriend.FriendType != FriendType.Friend) { userFriend.FriendType = FriendType.Attention; } } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Fans, }; cacheSet.Add(friends2); //todo test friends2.ChatTime = DateTime.Now; } // 发送系统信件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = (int)MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_AskFirendTip, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.IsReply = true; userMail.ReplyStatus = 0; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); } catch (Exception) { } } //上传的好友名字不为空 else if (_friendName != null) { List <UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return(false); } GameUser friend = null; new GameDataCacheSet <GameUser>().Foreach((personalId, key, user) => { if (user.NickName == _friendName) { friend = user; return(false); } return(true); }); if (friend != null) { GameUser gameUser = new GameDataCacheSet <GameUser>().FindKey(friend.UserID); UserFriends userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); if (userFriend != null) { if (userFriend.FriendType == FriendType.Fans) { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasTheFansIn; return(false); } else if (userFriend.FriendType == FriendType.Blacklist) { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasTheBlacklist; return(false); } else { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return(false); } } UserFriends friends = new UserFriends() { UserID = ContextUser.UserID, FriendID = gameUser.UserID, FriendType = FriendType.Attention }; cacheSet.Add(friends); UserFriends friends2 = new UserFriends() { UserID = gameUser.UserID, FriendID = ContextUser.UserID, FriendType = FriendType.Fans, }; cacheSet.Add(friends2); } else { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_DoesNotExistTheUser; return(false); } } return(true); }
public override bool TakeAction() { short currMaxLv = ConfigEnvSet.GetInt("User.CurrMaxLv").ToShort(); //NoviceHelper.CheckFestival(ContextUser); NoviceHelper.GetFunctionEnum(Uid); //默认开启金币,精力大作战功能 if (!string.IsNullOrEmpty(ContextUser.MercenariesID)) { UserHelper.ChecheDailyContribution(ContextUser.MercenariesID, ContextUser.UserID); } PaymentService.Trigger(ContextUser); if (ContextUser.UserLv > currMaxLv) { genlv = currMaxLv; } else { genlv = ContextUser.UserLv; } var cacheSetGeneralEscalate = new ConfigCacheSet<GeneralEscalateInfo>(); GeneralEscalateHelper.AddUserLv(ContextUser, 0); _honourNum = ContextUser.HonourNum; int lv = ContextUser.UserLv; lv = lv < 0 ? 1 : lv + 1; var generalEscalate = cacheSetGeneralEscalate.Find(s => s.GeneralType == GeneralType.YongHu && s.GeneralLv == lv); if (generalEscalate != null) { _nextHonourNum = generalEscalate.UpExperience; } guildID = ContextUser.MercenariesID; var userGeneralList = new GameDataCacheSet<UserGeneral>().FindAll(ContextUser.UserID); if (userGeneralList.Count == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; return false; } userGeneralInfo = userGeneralList[0]; //UserGeneral.GetMainGeneral(ContextUser.UserID); if (userGeneralInfo != null) { //wuzf 去掉刷新血量,其它改变血量接口有触发刷新 //userGeneralInfo.RefreshMaxLife(); generalID = userGeneralInfo.GeneralID; //careerInfo = new ConfigCacheSet<CareerInfo>().FindKey(userGeneralInfo.CareerID); headID = userGeneralInfo.HeadID; //ContextUser.Sex ? careerInfo.HeadID2 : careerInfo.HeadID; escalateInfo = new ConfigCacheSet<GeneralEscalateInfo>().FindKey(genlv); lifeNum = userGeneralInfo.LifeNum; careerID = userGeneralInfo.CareerID; } lifeMaxNum = UserHelper.GetMaxLife(ContextUser.UserID, generalID); maxEnergyNum = (short)ConfigEnvSet.GetInt("User.MaxEnergyNum"); sex = ContextUser.Sex ? 1 : 0; //道具图标 _blessingList = UserHelper.BlessingInfoList(ContextUser); //变身卡图标 List<UserProps> userPropsList = new GameDataCacheSet<UserProps>().FindAll(ContextUser.UserID, u => u.PropType == 3 && u.ItemID != 5200 && u.ItemID != 7003); if (userPropsList.Count > 0) { UserProps props = userPropsList[0]; int pTime = props.DoRefresh(); ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(props.ItemID); if (itemInfo != null && pTime > pictureTime) { pictureID = itemInfo.PictrueID; pictureTime = pTime; } } //兼容客户端上已版本血量图标 List<UserProps> userPropsList2 = new GameDataCacheSet<UserProps>().FindAll(ContextUser.UserID, u => u.PropType == 1); if (userPropsList2.Count > 0) { UserProps props = userPropsList2[0]; int pTime = props.DoRefresh(); ItemBaseInfo itemInfo = new ConfigCacheSet<ItemBaseInfo>().FindKey(props.ItemID); if (itemInfo != null && pTime > pictureTime) { _itemLiveNum = props.SurplusNum; _itemLiveMaxNum = itemInfo.EffectNum; } } //加量,领土战不能加血wuzf) if (ContextUser.UserStatus != UserStatus.CountryCombat) { UserHelper.GetGeneralLife(ContextUser.UserID); } //精力恢复 List<UserQueue> energyQueueArray = new GameDataCacheSet<UserQueue>().FindAll(ContextUser.UserID, m => m.QueueType == QueueType.EnergyHuiFu); if (energyQueueArray.Count > 0) { UserQueue energyQueue = energyQueueArray[0]; short energyMaxNum = (short)ConfigEnvSet.GetInt("User.MaxEnergyNum"); int restorationDate = ConfigEnvSet.GetInt("UserQueue.EnergyRestorationDate"); //半小时 int restorationNum = ConfigEnvSet.GetInt("UserQueue.EnergyRestorationNum"); //恢复5点 if (energyQueue.Timing > DateTime.Now) { energyQueue.Timing = DateTime.Now; } //原因:玩家满精力时,精力恢复累加 int timeCount = (int)(DateTime.Now - energyQueue.Timing).TotalSeconds / restorationDate; if (timeCount > 0) { short energyNum = (short)(timeCount * restorationNum); if (ContextUser.EnergyNum < energyMaxNum) { ContextUser.EnergyNum = MathUtils.Addition(ContextUser.EnergyNum, energyNum, energyMaxNum); } energyQueue.Timing = DateTime.Now; } else { if (energyMaxNum > ContextUser.EnergyNum) { rstore = (int)(energyQueue.Timing.AddSeconds(restorationDate) - DateTime.Now).TotalSeconds; totalRstore = (energyQueue.Timing.AddSeconds((energyMaxNum - ContextUser.EnergyNum) * restorationDate) - DateTime.Now).TotalSeconds.ToInt(); } } } else { UserQueue queue = new UserQueue() { QueueID = Guid.NewGuid().ToString(), UserID = ContextUser.UserID, QueueType = QueueType.EnergyHuiFu, QueueName = QueueType.EnergyHuiFu.ToString(), Timing = DateTime.Now, ColdTime = 0, TotalColdTime = 0, IsSuspend = false, StrengNum = 0 }; new GameDataCacheSet<UserQueue>().Add(queue); } VipLvInfo lvInfo = new ConfigCacheSet<VipLvInfo>().FindKey(MathUtils.Addition(ContextUser.VipLv, 1, int.MaxValue)); if (lvInfo != null) { demandGold = MathUtils.Subtraction(lvInfo.PayGold, ContextUser.PayGold, 0); demandGold = MathUtils.Subtraction(demandGold, ContextUser.ExtGold, 0); } UserHelper.GetGameUserCombat(ContextUser.UserID); if ((int)(DateTime.Now - ContextUser.DailyLoginTime).TotalSeconds <= 5 && ContextUser.UserLv > 10) { isHelper = 1; } FestivalHelper.DoFestival(ContextUser); if (ContextUser.UserExtend != null) { if ((plotstatucID > 0 || ContextUser.TempEnergyNum == 0) && !ContextUser.UserExtend.IsBoss) { ContextUser.TempEnergyNum = 1; } if ((plotstatucID == 0 && ContextUser.TempEnergyNum == 0) || ContextUser.UserExtend.IsBoss) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 0; ContextUser.UserExtend.IsBoss = false; return true; }); } plotstatucID = ContextUser.UserExtend.PlotStatusID; mercenarySeq = ContextUser.UserExtend.MercenarySeq; cardUserID = ContextUser.UserExtend.CardUserID; } //公会晨练结束,退出公会晨练 int activeID = 11; GameActive active = new ShareCacheStruct<GameActive>().FindKey(activeID); if (active != null) { DateTime stratTime = active.BeginTime; DateTime endTime = active.BeginTime.AddMinutes(active.Minutes); if (ContextUser.UserLocation == Location.GuildExercise && (DateTime.Now < stratTime || DateTime.Now > endTime)) { ContextUser.UserLocation = Location.Guid; } } DateTime nextDate; FightStage stage = GuildFightCombat.GetStage(out nextDate); //公会战结束后 if (stage == FightStage.Apply && ContextUser.UserStatus == UserStatus.FightCombat) { ContextUser.UserStatus = UserStatus.Normal; } battleNum = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true).Count; totalBattle = EmbattleHelper.CurrEmbattle(ContextUser.UserID, false).Count; var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); foreach (var userEmbattle in userEmbattleList) { _talPriority = MathUtils.Addition(_talPriority, PriorityHelper.GeneralTotalPriority(ContextUser.UserID, userEmbattle.GeneralID)); } functionList = new GameDataCacheSet<UserFunction>().FindAll(ContextUser.UserID); // 精灵祝福 if (ContextUser != null) { if (MathUtils.SqlMinDate == ContextUser.WizardDate) // 玩家第一次进入 { ContextUser.WizardDate = DateTime.Now; ContextUser.WizardNum = 1; } else { double diffHours = (DateTime.Now - ContextUser.WizardDate).TotalHours; if (diffHours >= 1) { ContextUser.WizardNum = MathUtils.Addition(ContextUser.WizardNum, Convert.ToInt32(diffHours), 3); ContextUser.WizardDate = DateTime.Now; } } } // 未读信件的数量 TjxMailService tjxMailService = new TjxMailService(ContextUser); tjxMailService.GetMail(out unReadCount); return true; }
public override void Process(JsonParameter[] paramList) { JsonParameterList parameters = JsonParameter.Convert(paramList); string op = parameters["op"]; string[] UserList = Convert.ToString(parameters["UserID"]).Split(new char[] { ',' }); string itemPackage = Convert.ToString(parameters["Item"]); string crystalList = Convert.ToString(parameters["Crystal"]); string sparePackage = Convert.ToString(parameters["SparePackage"]); string enchantPackage = Convert.ToString(parameters["EnchantPackage"]); int obtainNum = 0; if (parameters["ObtainNum"].Length > 0) { obtainNum = Convert.ToInt32(parameters["ObtainNum"]); } short energyNum = 0; if (parameters["EnergyNum"].Length > 0) { energyNum = Convert.ToInt16(parameters["EnergyNum"]); } int gameCoin = 0; if (parameters["GameCoin"].Length > 0) { gameCoin = Convert.ToInt32(parameters["GameCoin"]); } int gold = 0; if (parameters["Gold"].Length > 0) { gold = Convert.ToInt32(parameters["Gold"]); } int expNum = 0; if (parameters["ExpNum"].Length > 0) { expNum = Convert.ToInt32(parameters["ExpNum"]); } int vipLv = 0; if (parameters["VipLv"].Length > 0) { vipLv = Convert.ToInt32(parameters["VipLv"]); } int gainBlessing = 0; if (parameters["GainBlessing"].Length > 0) { gainBlessing = Convert.ToInt32(parameters["GainBlessing"]); } int honourNum = 0; if (parameters["HonourNum"].Length > 0) { honourNum = Convert.ToInt32(parameters["HonourNum"]); } string mailContent = Convert.ToString(parameters["MailContent"]); int opUserID = Convert.ToInt32(parameters["OpUserID"]); //var cacheSetUserItem = new GameDataCacheSet<UserItemPackage>(); var cacheSetItemInfo = new ShareCacheStruct <ItemBaseInfo>(); var itemArray = itemPackage.Split(','); foreach (string str in UserList) { try { int userID = str.Trim().ToInt(); var user = new GameDataCacheSet <GameUser>().FindKey(str); if (user != null) { user.GiftGold = MathUtils.Addition(user.GiftGold, gold); user.ObtainNum = MathUtils.Addition(user.ObtainNum, obtainNum); user.EnergyNum = MathUtils.Addition(user.EnergyNum, energyNum); user.GameCoin = MathUtils.Addition(user.GameCoin, gameCoin); user.ExpNum = MathUtils.Addition(user.ExpNum, expNum); user.HonourNum = MathUtils.Addition(user.HonourNum, honourNum); } foreach (var item in itemArray) { if (item.Split('=').Length == 2) { var itemInfo = cacheSetItemInfo.FindKey(item.Split('=')[0]); if (itemInfo != null) { UserItemHelper.AddUserItem(str, item.Split('=')[0].ToInt(), item.Split('=')[1].ToInt()); } } } Guid newGuid = Guid.NewGuid(); UserTakePrize userPrizeLog = new UserTakePrize { ID = newGuid.ToString(), UserID = userID, ObtainNum = obtainNum, EnergyNum = energyNum, GameCoin = gameCoin, Gold = gold, ExpNum = expNum, VipLv = vipLv, GainBlessing = gainBlessing, ItemPackage = itemPackage, CrystalPackage = crystalList, SparePackage = sparePackage, EnchantPackage = enchantPackage, MailContent = mailContent, IsTasked = false, TaskDate = MathUtils.SqlMinDate, OpUserID = opUserID, CreateDate = DateTime.Now, HonourNum = honourNum, Items = itemPackage, }; var cacheSet = new ShareCacheStruct <UserTakePrize>(); cacheSet.Add(userPrizeLog); cacheSet.Update(); PutCrystal(crystalList.Split(','), str); // 发送系统信件 UserMail userMail = new UserMail(newGuid); userMail.UserId = userID; userMail.MailType = (int)MailType.System; userMail.Title = LanguageManager.GetLang().St_SystemMailTitle; userMail.Content = mailContent; userMail.SendDate = DateTime.Now; TjxMailService mailService = new TjxMailService(user); mailService.Send(userMail); } catch (Exception ex) { new BaseLog().SaveLog(ex); } } }
public override bool TakeAction() { var cacheSet = new ShareCacheStruct<UserFriends>(); _isSuccess = 1; if (_friendId != "") { //找到本玩家的数据 List<UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); //添加的好友上限 if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return false; } //查看是否在user库中有该玩家 GameUser userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); if (userInfo == null) { UserCacheGlobal.LoadOffline(_friendId); userInfo = new GameDataCacheSet<GameUser>().FindKey(_friendId); } if (userInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_NotFriendsUserID; return false; } //在好友表中查找本玩家 和添加好友的关系 var userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); var userFriend1 = cacheSet.FindKey(_friendId, ContextUser.UserID); if (userFriend == null) { //创建新的数据 并且添加成关注类型 var friends = new UserFriends { UserID = ContextUser.UserID, FriendID = _friendId, FriendType = FriendType.Attention }; cacheSet.Add(friends, GameEnvironment.CacheGlobalPeriod); //todo test friends.ChatTime = DateTime.Now; } //如果玩家数据不为空 else { //判断两个玩家的关系 if (userFriend.FriendType == FriendType.Friend) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return false; } ////如果已经发送请求就不在继续发 //if (userFriend.FriendType == FriendType.Attention) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_FirendNoticeTip; // return false; //} //加好友都是变为关注 从仇敌那里也能转换为关注 if (userFriend.FriendType != FriendType.Friend) { userFriend.FriendType = FriendType.Attention; } } //判断对方是否有和本玩家的数据 如果没有创建 有改状态 if (userFriend1 == null) { var friends2 = new UserFriends { UserID = _friendId, FriendID = ContextUser.UserID, FriendType = FriendType.Fans, }; cacheSet.Add(friends2, GameEnvironment.CacheGlobalPeriod); //todo test friends2.ChatTime = DateTime.Now; } // 发送系统信件 try { Guid newGuid = Guid.NewGuid(); UserMail userMail = new UserMail(newGuid); userMail.UserId = Int32.Parse(_friendId); userMail.MailType = (int)MailType.Friends; userMail.Title = LanguageManager.GetLang().St_AskFirendMailTitle; userMail.Content = string.Format(LanguageManager.GetLang().St_AskFirendTip, ContextUser.NickName); userMail.SendDate = DateTime.Now; userMail.IsReply = true; userMail.ReplyStatus = 0; userMail.FromUserId = Int32.Parse(ContextUser.UserID); userMail.FromUserName = ContextUser.NickName; TjxMailService mailService = new TjxMailService(ContextUser); mailService.Send(userMail); } catch (Exception) { } } //上传的好友名字不为空 else if (_friendName != null) { List<UserFriends> friendArray = cacheSet.FindAll(m => m.UserID == ContextUser.UserID); int friendNum = ConfigEnvSet.GetInt("UserFriends.MaxFriendNum"); if (friendArray.Count >= friendNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St9103_TheMaximumReachedAFriend; return false; } GameUser friend = null; new GameDataCacheSet<GameUser>().Foreach((personalId, key, user) => { if (user.NickName == _friendName) { friend = user; return false; } return true; }); if (friend != null) { GameUser gameUser = new GameDataCacheSet<GameUser>().FindKey(friend.UserID); UserFriends userFriend = cacheSet.FindKey(ContextUser.UserID, _friendId); if (userFriend != null) { if (userFriend.FriendType == FriendType.Fans) { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasTheFansIn; return false; } else if (userFriend.FriendType == FriendType.Blacklist) { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasTheBlacklist; return false; } else { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_TheUserHasAFriendIn; return false; } } UserFriends friends = new UserFriends() { UserID = ContextUser.UserID, FriendID = gameUser.UserID, FriendType = FriendType.Attention }; cacheSet.Add(friends, GameEnvironment.CacheGlobalPeriod); UserFriends friends2 = new UserFriends() { UserID = gameUser.UserID, FriendID = ContextUser.UserID, FriendType = FriendType.Fans, }; cacheSet.Add(friends2, GameEnvironment.CacheGlobalPeriod); } else { this.ErrorCode = LanguageManager.GetLang().ErrorCode; this.ErrorInfo = LanguageManager.GetLang().St9103_DoesNotExistTheUser; return false; } } return true; }
public override bool TakeAction() { int sportsIndex; if (int.TryParse(userSportsID, out sportsIndex)) { var tempList = ContextUser.GetSportsCombat(); if (tempList.Count > 0 && sportsIndex < tempList.Count) { sportsIndex = MathUtils.Addition(sportsIndex, 1); _uSportsCombat = tempList[tempList.Count - sportsIndex] ?? new SportsCombat(); _combatProcessList = _uSportsCombat.CombatProcess ?? new CombatProcessContainer(); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); if (_combatProcessList.DefenseList.Count > 0) { _npcTalPriority = CombatHelper.TotalPriorityNum(_combatProcessList.DefenseList[0].UserID, 0); } } } else if (!string.IsNullOrEmpty(toUserID)) { UserHelper.ChechDailyRestrain(ContextUser.UserID); if (ContextUser.UserID == toUserID) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } if (GetChallGeNum(ContextUser.UserID) <= 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St5107_ChallGeNumFull; return(false); } toGameUser = UserCacheGlobal.LoadOffline(toUserID); if (ContextUser.UseMagicID == 0 || toGameUser == null || toGameUser.UseMagicID == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic; return(false); } RankingHelper.SportSRewardGain(toUserID, toGameUser.RankID); //被挑战者的竞技排名 //todo 竞技场冷却时间清除 //var userQueueCache = new GameDataCacheSet<UserQueue>(); //var queueArray = userQueueCache.FindAll(Uid, m => m.QueueType == QueueType.JingJiTiaoZhan); //if (queueArray.Count > 0 && queueArray[0].DoRefresh() > 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St5107_Colding; // return false; //} //if (queueArray.Count > 0) //{ // var userQueue = queueArray[0]; // userQueue.ColdTime = codeTime; // userQueue.TotalColdTime = codeTime; // userQueue.Timing = DateTime.Now; //} //else //{ // UserQueue queue = new UserQueue() // { // QueueID = Guid.NewGuid().ToString(), // QueueType = QueueType.JingJiTiaoZhan, // QueueName = QueueType.JingJiTiaoZhan.ToString(), // UserID = ContextUser.UserID, // ColdTime = codeTime, // IsSuspend = false, // TotalColdTime = codeTime, // Timing = DateTime.Now // }; // userQueueCache.Add(queue); // //queue.Append(); //} //次数限制修改 int sportNum = 0; UserDailyRestrain dailyRestrain = new GameDataCacheSet <UserDailyRestrain>().FindKey(ContextUser.UserID); if (dailyRestrain != null) { sportNum = MathUtils.Addition(dailyRestrain.Funtion9, 1, int.MaxValue); dailyRestrain.Funtion9 = sportNum; //dailyRestrain.Update(); } else { sportNum = 1; } TriggerSportCombat(ContextUser, toGameUser, sportNum, ref sportsPrizeStr, userMail); var tempList = ContextUser.GetSportsCombat(); if (tempList.Count > 0) { _uSportsCombat = tempList[tempList.Count - 1] ?? new SportsCombat(); _combatProcessList = _uSportsCombat.CombatProcess ?? new CombatProcessContainer(); } //日常任务-竞技 TaskHelper.TriggerDailyTask(Uid, 4006); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); _npcTalPriority = CombatHelper.TotalPriorityNum(toUserID, 0); } else { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } userMail.GameCoin = _uSportsCombat.RewardGoin; userMail.Obtion = _uSportsCombat.RewardObtian; var tjxMailService = new TjxMailService(toGameUser); tjxMailService.Send(userMail); _selfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(ContextUser.UserID, 0); _defSelfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(toUserID, 1); _selfAbilityEffectList.AddRange(_defSelfAbilityEffectList); return(true); }