//Manages interaction with the objects public void Interact(RaycastHit hit) { if (activate && myTurn == t3.GetTurn()) //if I am active and got hit //turn everything off and declare that I am now destroyed, also change song and whose turn it is { ps.Play(); mR.enabled = false; collider.enabled = false; destroyed = true; t3.ChangeSong(); t3.ChangeTurn(); stringParticle.Stop(); } }