void OnGUI() { TimelineWindow.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { TimelineWindow.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", TimelineWindow.MessageBoxType.Warning); return; } if (!oData) { oData = OptionsFile.loadFile(); } GUILayout.BeginHorizontal(); #region tab selection //GUI.DrawTexture(new Rect(0f,0f,120f,position.height),GUI.skin.GetStyle("GroupElementBG")/*GUI.skin.GetStyle("GroupElementBG").onNormal.background*/); GUIStyle styleTabSelectionBG = new GUIStyle(GUI.skin.GetStyle("GroupElementBG")); styleTabSelectionBG.normal.background = EditorStyles.toolbar.normal.background; GUILayout.BeginVertical(/*GUI.skin.GetStyle("GroupElementBG")*/ styleTabSelectionBG, GUILayout.Width(121f)); EditorUtility.ResetDisplayControls(); GUIStyle styleTabButton = new GUIStyle(EditorStyles.toolbarButton); styleTabButton.fontSize = 12; styleTabButton.fixedHeight = 30; styleTabButton.onNormal.background = styleTabButton.onActive.background; styleTabButton.onFocused.background = null; styleTabButton.onHover.background = null; tabIndex = GUILayout.SelectionGrid(tabIndex, tabNames, 1, styleTabButton); GUILayout.EndVertical(); #endregion #region options GUILayout.BeginVertical(); EditorUtility.ResetDisplayControls(); GUIStyle styleArea = new GUIStyle(GUI.skin.textArea); scrollView = GUILayout.BeginScrollView(scrollView, styleArea); List <string> takeNames = getTakeNames(); GUIStyle styleTitle = new GUIStyle(GUI.skin.label); styleTitle.fontSize = 20; styleTitle.fontStyle = FontStyle.Bold; // tab title GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label(tabNames[tabIndex], styleTitle); GUILayout.EndHorizontal(); GUILayout.Space(10f); #region general if (tabIndex == (int)tabType.General) { List <string> takeNamesWithNone = new List <string>(takeNames); takeNamesWithNone.Insert(0, "None"); // gizmo size GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.Label("Gizmo size", GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); float newGizmoSize = GUILayout.HorizontalSlider(oData.gizmo_size, 0f, 0.1f, GUILayout.ExpandWidth(true)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimateTimeline.e_gizmoSize = newGizmoSize; GUIUtility.keyboardControl = 0; UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(75f)); GUILayout.FlexibleSpace(); newGizmoSize = EditorGUILayout.FloatField(oData.gizmo_size, GUI.skin.textField, GUILayout.Width(75f)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimateTimeline.e_gizmoSize = newGizmoSize; UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // pixel/unit default GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; float ppu = EditorGUILayout.FloatField("Pixel/Unit Default", oData.pixelPerUnitDefault); if (ppu <= 0.001f) { ppu = 0.001f; } if (oData.pixelPerUnitDefault != ppu) { oData.pixelPerUnitDefault = ppu; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); // dynamic max frames GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 100.0f; var lastFieldWidth = EditorGUIUtility.fieldWidth; EditorGUIUtility.fieldWidth = 50.0f; int fpp = EditorGUILayout.IntField("Frames/Page", oData.framesPerPage); if (fpp < 15) { fpp = 15; } if (oData.framesPerPage != fpp) { oData.framesPerPage = fpp; // save UnityEditor.EditorUtility.SetDirty(oData); } int mp = EditorGUILayout.IntField("Max Page", oData.maxPage); if (mp < 1) { mp = 1; } if (oData.maxPage != mp) { oData.maxPage = mp; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); EditorGUIUtility.fieldWidth = lastFieldWidth; // sprite drag/drop fps GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; int nfps = EditorGUILayout.IntField("Sprite Insert Frame/Second", oData.spriteInsertFramePerSecond); if (nfps <= 0) { nfps = 1; } if (oData.spriteInsertFramePerSecond != nfps) { oData.spriteInsertFramePerSecond = nfps; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // time instead of frame numbers GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show time instead of frame numbers"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setTimeNumbering(GUILayout.Toggle(oData.time_numbering, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom cursor GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom cursor"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomCursor(GUILayout.Toggle(oData.scrubby_zoom_cursor, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom slider GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom slider"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomSlider(GUILayout.Toggle(oData.scrubby_zoom_slider, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show warning for lost references /*GUILayout.BeginHorizontal(); * GUILayout.Space(width_indent); * GUILayout.BeginVertical(GUILayout.Height(26f)); * GUILayout.FlexibleSpace(); * GUILayout.Label ("Show warning for lost references"); * GUILayout.FlexibleSpace(); * GUILayout.EndVertical(); * if(oData.setShowWarningForLostReferences(GUILayout.Toggle(oData.showWarningForLostReferences,""))) { * // save * EditorUtility.SetDirty(oData); * } * GUILayout.EndHorizontal();*/ // ignore minimum window size warning GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Ignore minimum window size warning"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setIgnoreMinimumSizeWarning(GUILayout.Toggle(oData.ignoreMinSize, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show frames for collapsed tracks GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show frames for collapsed tracks"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setShowFramesForCollapsedTracks(GUILayout.Toggle(oData.showFramesForCollapsedTracks, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // disable timeline actions GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Hide Timeline Actions (May increase editor performance)"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setDisableTimelineActions(GUILayout.Toggle(oData.disableTimelineActions, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); TimelineWindow.recalculateNumFramesToRender(); } GUILayout.EndHorizontal(); // disable timeline actions tooltip if (oData.disableTimelineActions) { GUI.enabled = false; } GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Enable Timeline Actions tooltip"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.disableTimelineActions) { GUILayout.Toggle(false, ""); } else { if (oData.setDisableTimelineActionsTooltip(!GUILayout.Toggle(!oData.disableTimelineActionsTooltip, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } } GUILayout.EndHorizontal(); // reset takes on close GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Reset Take On Close"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setResetTakeOnClose(GUILayout.Toggle(oData.resetTakeOnClose, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } #endregion #region quick add else if (tabIndex == (int)tabType.QuickAdd) { EditorUtility.ResetDisplayControls(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Combinations"); GUILayout.EndHorizontal(); if (oData.quickAdd_Combos == null) { oData.quickAdd_Combos = new List <List <int> >(); } for (int j = 0; j < oData.quickAdd_Combos.Count; j++) { GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); for (int i = 0; i < oData.quickAdd_Combos[j].Count; i++) { if (oData.setQuickAddCombo(j, i, EditorGUILayout.Popup(oData.quickAdd_Combos[j][i], SerializeTypeEditor.TrackNames, GUILayout.Width(80f)))) { oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } if (i < oData.quickAdd_Combos[j].Count - 1) { GUILayout.Label("+"); } } GUILayout.FlexibleSpace(); if (oData.quickAdd_Combos[j].Count > 0) { if (GUILayout.Button("-", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].RemoveAt(oData.quickAdd_Combos[j].Count - 1); if (oData.quickAdd_Combos[j].Count == 0) { oData.quickAdd_Combos.RemoveAt(j); j--; } oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } } if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].Add((int)SerializeType.Translation); oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (oData.quickAdd_Combos.Count <= 0) { GUILayout.Space(width_indent); GUILayout.Label("Click '+' to add a new combination"); } GUILayout.FlexibleSpace(); // new combo if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos.Add(new List <int> { (int)SerializeType.Translation }); oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } #endregion #region import / export else if (tabIndex == (int)tabType.ImportExport) { GUIStyle labelRight = new GUIStyle(GUI.skin.label); labelRight.alignment = TextAnchor.MiddleRight; GUILayout.Space(10f); GUILayout.BeginHorizontal(GUILayout.Width(300f)); GUILayout.Space(width_indent); GUILayout.BeginVertical(); GUILayout.Space(1f); GUILayout.Label("Take(s):", labelRight, GUILayout.Width(55f)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo "Import Take(s)" string importTakesPath = UnityEditor.EditorUtility.OpenFilePanel("Import Take(s)", "Assets/", "unity"); if (importTakesPath != "") { TakeImport.openAdditiveAndDeDupe(importTakesPath); } } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Export:", GUILayout.Width(60f))) { if (!exportAllTakes) { TakeExport.take = aData.GetTake(takeNames[exportTakeIndex]); } else { TakeExport.take = null; } //TakeExport.aData = aData; //EditorWindow.GetWindow (typeof (TakeExport)).ShowUtility(); EditorWindow windowExport = ScriptableObject.CreateInstance <TakeExport>(); windowExport.ShowUtility(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(!exportAllTakes, "") ? false : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(4f); setExportTakeIndex(EditorGUILayout.Popup(exportTakeIndex, takeNames.ToArray(), GUILayout.Width(100f))); GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(exportAllTakes, "") ? true : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label("All Takes"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Options:", labelRight, GUILayout.Width(55f)); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo for "Import Options" string importOptionsPath = UnityEditor.EditorUtility.OpenFilePanel("Import Options", "Assets/Animator", "unitypackage"); if (importOptionsPath != "") { AssetDatabase.ImportPackage(importOptionsPath, true); this.Close(); } } if (GUILayout.Button("Export", GUILayout.Width(60f))) { OptionsFile.export(); } GUILayout.EndHorizontal(); } #endregion #region about else if (tabIndex == (int)tabType.About) { GUILayout.Space(3f); string message = "Animator v" + version + ", Originally by Abdulla Ameen (c) 2012. Modified by David Dionisio under the Creative Commons Attribution-NonCommercial 3.0 Unported License.\n\nPlease have a look at the documentation if you need help, or e-mail [email protected] for further assistance."; message += "\n\nHOTween by Daniele Giardini\n\nAdditional code contributions by:\nQuick Fingers, Eric Haines"; GUIStyle styleInfo = new GUIStyle(GUI.skin.label); GUILayout.BeginHorizontal(); GUILayout.Space(5); styleInfo.wordWrap = true; GUILayout.Label(message, styleInfo); GUILayout.EndHorizontal(); } #endregion GUILayout.EndScrollView(); GUILayout.EndVertical(); #endregion GUILayout.EndHorizontal(); }