Example #1
0
        public override void OnInspectorGUI()
        {
            Animate anim = target as Animate;

            GUILayout.BeginVertical();

            //meta
            AnimateMeta curMeta = aData.meta;
            AnimateMeta newMeta = EditorGUILayout.ObjectField(new GUIContent("Meta", "Use data from the reference AnimateMeta. Note: All modifications to the animation will be saved to the Meta."), curMeta, typeof(AnimateMeta), false) as AnimateMeta;

            if (curMeta != newMeta)
            {
                bool doIt = true;
                if (curMeta == null)
                {
                    doIt = UnityEditor.EditorUtility.DisplayDialog("Set Meta", "Setting the Meta will replace the current animation data, proceed?", "Yes", "No");
                }

                if (doIt)
                {
                    aData.MetaSet(newMeta, false);

                    curMeta = aData.meta;
                }
            }

            MetaCommand metaComm = MetaCommand.None;

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();

            //Save As
            GUI.backgroundColor = Color.green;

            if (GUILayout.Button("Save As...", GUILayout.Width(100f)))
            {
                metaComm = MetaCommand.SaveAs;
            }
            //

            //Break
            GUI.enabled = curMeta != null;

            GUI.backgroundColor = Color.white;

            if (GUILayout.Button(new GUIContent("Break", "This will copy all data from AnimateMeta to this Animate, and then removes the reference to AnimateMeta."), GUILayout.Width(100f)))
            {
                metaComm = MetaCommand.Instantiate;
            }

            GUI.enabled = true;
            //

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            EditorUtility.DrawSeparator();
            //

            List <Take> takes        = aData.takes;
            string      playTakeName = aData.defaultTakeName;
            int         playTakeInd  = 0;

            if (!string.IsNullOrEmpty(playTakeName))
            {
                for (int i = 0; i < takes.Count; i++)
                {
                    if (takes[i].name == aData.defaultTakeName)
                    {
                        playTakeInd = i + 1;
                        break;
                    }
                }
            }

            GenerateTakeLabels();
            int newPlayTakeInd = EditorGUILayout.IntPopup("Play On Start", playTakeInd, mTakeLabels, null);

            if (newPlayTakeInd != playTakeInd)
            {
                aData.RegisterUndo("Set Play On Start", false);
                aData.defaultTakeName = newPlayTakeInd <= 0 ? "" : takes[newPlayTakeInd - 1].name;
            }

            bool isglobal = GUILayout.Toggle(aData.isGlobal, "Global");

            if (aData.isGlobal != isglobal)
            {
                aData.RegisterUndo("Set Global", false);
                aData.isGlobal = isglobal;
                if (isglobal)
                {
                    //uncheck isGlobal to any other animator data on scene
                    Animate[] anims = FindObjectsOfType <Animate>();
                    for (int i = 0; i < anims.Length; i++)
                    {
                        if (!aData.IsDataMatch(anims[i]) && anims[i].isGlobal)
                        {
                            anims[i].isGlobal = false;
                        }
                    }
                }
            }

            var sequenceLoadAll = GUILayout.Toggle(anim.sequenceLoadAll, "Build All Sequence On Start");

            if (anim.sequenceLoadAll != sequenceLoadAll)
            {
                aData.RegisterUndo("Set Sequence Load All", false);
                anim.sequenceLoadAll = sequenceLoadAll;
            }

            var sequenceKillWhenDone = GUILayout.Toggle(anim.sequenceKillWhenDone, "Kill Sequence When Done");

            if (anim.sequenceKillWhenDone != sequenceKillWhenDone)
            {
                aData.RegisterUndo("Set Sequence Kill All When Done", false);
                anim.sequenceKillWhenDone = sequenceKillWhenDone;
            }

            var playOnEnable = GUILayout.Toggle(anim.playOnEnable, "Play On Enable");

            if (anim.playOnEnable != playOnEnable)
            {
                aData.RegisterUndo("Set Play On Enable", false);
                anim.playOnEnable = playOnEnable;
            }

            var onDisableAction = (Animate.DisableAction)EditorGUILayout.EnumPopup("On Disable", anim.onDisableAction);

            if (anim.onDisableAction != onDisableAction)
            {
                aData.RegisterUndo("Set On Disable Action", false);
                anim.onDisableAction = onDisableAction;
            }

            var updateType = (DG.Tweening.UpdateType)EditorGUILayout.EnumPopup("Update", anim.updateType);

            if (anim.updateType != updateType)
            {
                aData.RegisterUndo("Set Update Type", false);
                anim.updateType = updateType;
            }

            var updateTimeIndependent = EditorGUILayout.Toggle("Time Independent", anim.updateTimeIndependent);

            if (anim.updateTimeIndependent != updateTimeIndependent)
            {
                aData.RegisterUndo("Set Time Independent", false);
                anim.updateTimeIndependent = updateTimeIndependent;
            }

            if (!Application.isPlaying && aData.gameObject.scene.IsValid())
            {
                TimelineWindow timeline = TimelineWindow.window;

                if (timeline != null && timeline.aData != null && aData.target == timeline.aData.target)
                {
                    if (GUILayout.Button("Deselect"))
                    {
                        timeline.aData = null;
                        timeline.Repaint();

                        if (Selection.activeGameObject == aData.gameObject)
                        {
                            Selection.activeGameObject = null;
                        }
                    }
                }
                else
                {
                    if (GUILayout.Button("Edit Timeline"))
                    {
                        if (timeline != null)
                        {
                            timeline.aData = aData;
                            timeline.Repaint();
                        }
                        else
                        {
                            EditorWindow.GetWindow(typeof(TimelineWindow));
                        }
                    }
                }
            }

            //display missings
            string[] missings = aData.target.GetMissingTargets();
            if (missings != null && missings.Length > 0)
            {
                EditorUtility.DrawSeparator();
                mMissingsFoldout = EditorGUILayout.Foldout(mMissingsFoldout, string.Format("Missing Targets [{0}]", missings.Length));
                if (mMissingsFoldout)
                {
                    for (int i = 0; i < missings.Length; i++)
                    {
                        GUILayout.Label(missings[i]);
                    }
                }

                //fix missing targets
                if (GUILayout.Button("Generate Missing Targets"))
                {
                    aData.target.GenerateMissingTargets(missings);
                }
            }

            GUILayout.EndVertical();

            switch (metaComm)
            {
            case MetaCommand.SaveAs:
                string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save AnimateMeta", aData.name, "asset", "Please enter a file name to save the animator data to");
                if (!string.IsNullOrEmpty(path))
                {
                    bool canCreate = true;

                    //check if path is the same as current
                    if (aData.meta)
                    {
                        string curPath = AssetDatabase.GetAssetPath(aData.meta);
                        if (path == curPath)
                        {
                            canCreate = false;     //don't need to save this since it's already being used.
                        }
                    }

                    if (canCreate)
                    {
                        //check if it already exists
                        if (!string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(path)))
                        {
                            //load the meta and overwrite its data
                            var loadedMeta = AssetDatabase.LoadAssetAtPath <AnimateMeta>(path);
                            aData.MetaSet(loadedMeta, true);
                        }
                        else
                        {
                            //create new meta
                            var createdMeta = ScriptableObject.CreateInstance <AnimateMeta>();
                            AssetDatabase.CreateAsset(createdMeta, path);
                            AssetDatabase.SaveAssets();

                            aData.MetaSet(createdMeta, true);
                        }
                    }
                }
                break;

            case MetaCommand.Instantiate:
                //warning if there are missing targets
                bool doIt = true;
                if (missings != null && missings.Length > 0)
                {
                    doIt = UnityEditor.EditorUtility.DisplayDialog("Break Animator Meta", "There are missing targets, some keys will be removed. Do you want to proceed?", "Yes", "No");
                }
                if (doIt)
                {
                    aData.MetaSet(null, true);
                    aData.currentTakeInd = 0;
                    GUI.changed          = true;
                }
                break;
            }

            if (GUI.changed)
            {
                if (TimelineWindow.window)
                {
                    if (metaComm != MetaCommand.None)
                    {
                        TimelineWindow.window.Reload();
                    }
                    else
                    {
                        TimelineWindow.window.Repaint();
                    }
                }
            }
        }