public TimeCounter(float counter, float timer, TimeScaleMode mode = TimeScaleMode.SCALE) { this.counter = counter; this.Timer = timer; _scaleMode = mode; }
public TextureTimeScrollModClip(string sourcePropertyName, FModMode fModMode, TimeScaleMode timeScaleMode) { this._sourcePropertyName = sourcePropertyName; this._speed = 1f; this._timeScaleMode = timeScaleMode; this._textureTiling = 1f; }
public TextureTimeScrollModClip(string sourcePropertyName, FModMode fModMode, TimeScaleMode timeScaleMode, float speed, TilingMode tilingMode, float textureTiling) { this._sourcePropertyName = sourcePropertyName; this._speed = speed; this._timeScaleMode = timeScaleMode; this._textureTiling = Mathf.Clamp(textureTiling, 0f, float.PositiveInfinity); this._tilingMode = tilingMode; }
public TextureTimeScrollModClip(string sourcePropertyName, TimeScaleMode timeScaleMode, TilingMode tilingMode, float textureTiling) { this._sourcePropertyName = sourcePropertyName; this._speed = 1f; this._timeScaleMode = timeScaleMode; this._textureTiling = textureTiling; this._tilingMode = tilingMode; }
private float GetModTimeScale() { TimeScaleMode timeScaleMode = this._timeScaleMode; if (timeScaleMode != TimeScaleMode.Default) { return(0.05f); } return(1f); }
public TextureTimeScrollModClip() { this._sourcePropertyName = string.Empty; this._speed = 1f; this._timeScaleMode = TimeScaleMode.Default; }
public void SetTimeScaleModePause() { timeScaleMode = TimeScaleMode.PAUSE; }
public void SetTimeScaleModeNormal() { timeScaleMode = TimeScaleMode.NORMAL; }
public void SetTimeScaleModeFastest() { timeScaleMode = TimeScaleMode.FASTEST; }