Example #1
0
        private void OnStateChange(TimeMachineState state)
        {
            _lastState = state;

            Shield.Visibility = state.IsPaused ? Visibility.Visible : Visibility.Collapsed;

            PauseButton.Visibility = state.IsPaused ? Visibility.Collapsed : Visibility.Visible;
            PlayButton.Visibility  = state.IsPaused ? Visibility.Visible : Visibility.Collapsed;

            ActionPositionsSlider.Value   = state.Position;
            ActionPositionsSlider.Maximum = state.Actions.Count;

            if (state.Position <= 0)
            {
                CurrentActionTypeTextBlock.Text = string.Empty;
                CurrentActionDescription.Text   = string.Empty;
            }
            else
            {
                var currentAction = state.Actions[state.Position - 1];
                CurrentActionTypeTextBlock.Text = currentAction.GetType().Name;
                CurrentActionDescription.Text   = JsonConvert.SerializeObject(currentAction, Formatting.Indented);
            }
        }
        private void OnStateChange(TimeMachineState state)
        {
            _lastState = state;

            Shield.Visibility = state.IsPaused ? Visibility.Visible : Visibility.Collapsed;

            PauseButton.Visibility = state.IsPaused ? Visibility.Collapsed : Visibility.Visible;
            PlayButton.Visibility = state.IsPaused ? Visibility.Visible : Visibility.Collapsed;

            ActionPositionsSlider.Value = state.Position;
            ActionPositionsSlider.Maximum = state.Actions.Count;

            if (state.Position <= 0)
            {
                CurrentActionTypeTextBlock.Text = string.Empty;
                CurrentActionDescription.Text = string.Empty;
            }
            else
            {
                var currentAction = state.Actions[state.Position - 1];
                CurrentActionTypeTextBlock.Text = currentAction.GetType().Name;
                CurrentActionDescription.Text = JsonConvert.SerializeObject(currentAction, Formatting.Indented);
            }
        }
Example #3
0
 private TState Unlift(TimeMachineState state)
 {
     return((TState)state.States[state.Position]);
 }