Example #1
0
 void Start()
 {
     for (int i=0; i<Inventory.MAX_SLOT_COUNT; i++) {
         SlotView slotView = Instantiate<SlotView>(slotViewPref);
         slotView.transform.SetParent(slots, false);
     }
     selectedSlotView = null;
 }
Example #2
0
 private void Start()
 {
     for (int i = 0; i < _slotsCount; i++)
     {
         SlotView slotView = Instantiate(_slotPrefab, _slotsContainer);
         _slots.Add(slotView);
         slotView.name = "slot_" + i;
         slotView.Init(_rowCount);
     }
 }