private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { if (this.transform.position.x > other.transform.position.x) { // collider.GetComponent<Enemy> ().underAttack (true, 1, attackPower, 1f, 5.0f); } else { // collider.GetComponent<Enemy> ().underAttack (false, 1, attackPower, 1f, 5.0f); } TimeMachine stopTime = Instantiate(timeMachine); stopTime.timeStop(attackStopTime); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraManage> ().camaraShockFor(attackStopTime); // TimeMachine stopTime = new TimeMachine (); // Instantiate (stopTime); } breakSelf(); }