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C# (CSharp) TimeMachine.Undo Examples
Programming Language:
C# (CSharp)
Class/Type:
TimeMachine
Method/Function:
Undo
Examples at hotexamples.com:
1
C# (CSharp) TimeMachine.Undo - 1 examples found
. These are the top rated real world C# (CSharp) examples of
TimeMachine.Undo
from package code extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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FixTo(12)
AddEvent(9)
Delay(5)
GetState(4)
Reset(3)
FixCurrentTimeTo(3)
GetQueuedEvents(2)
UnblockOneOrMoreDelays(2)
ToFuture(2)
Rewind(2)
RegisterUpdate(2)
PlayWithTime(2)
LocalizeString(2)
GetCurrentTick(2)
Advance(2)
GetMemento(1)
Wrap(1)
UpgradeMachine(1)
Undo(1)
AddLaborerToAvailableLaborer(1)
UnblockAllDelays(1)
SetMemento(1)
Run(1)
AdvanceBy(1)
Backup(1)
RemoveUpdate(1)
RemoveLateUpdate(1)
RemoveFixedUpdate(1)
RemoveEvent(1)
Build(1)
CurrentTimeIs(1)
OverrideNowWith(1)
OverrideDelayWith(1)
MAddLaborerToAvailableLaborer(1)
AddFileOwnership(1)
IsNear(1)
Initiate(1)
GoToTheFuture(1)
GoTo(1)
EndGame(1)
timeStop(1)
Frequently Used Methods
FixTo (12)
AddEvent (9)
Delay (5)
GetState (4)
Reset (3)
FixCurrentTimeTo (3)
GetQueuedEvents (2)
UnblockOneOrMoreDelays (2)
ToFuture (2)
Rewind (2)
Frequently Used Methods
RegisterUpdate (2)
PlayWithTime (2)
LocalizeString (2)
GetCurrentTick (2)
Advance (2)
GetMemento (1)
Wrap (1)
UpgradeMachine (1)
Undo (1)
AddLaborerToAvailableLaborer (1)
UnblockAllDelays (1)
SetMemento (1)
Run (1)
AdvanceBy (1)
Backup (1)
RemoveUpdate (1)
RemoveLateUpdate (1)
RemoveFixedUpdate (1)
RemoveEvent (1)
Build (1)
Frequently Used Methods
UnblockAllDelays (1)
SetMemento (1)
Run (1)
AdvanceBy (1)
Backup (1)
RemoveUpdate (1)
RemoveLateUpdate (1)
RemoveFixedUpdate (1)
RemoveEvent (1)
Build (1)
CurrentTimeIs (1)
OverrideNowWith (1)
OverrideDelayWith (1)
MAddLaborerToAvailableLaborer (1)
AddFileOwnership (1)
IsNear (1)
Initiate (1)
GoToTheFuture (1)
GoTo (1)
EndGame (1)
timeStop (1)
Frequently Used Methods
CurrentTimeIs (1)
OverrideNowWith (1)
OverrideDelayWith (1)
MAddLaborerToAvailableLaborer (1)
AddFileOwnership (1)
IsNear (1)
Initiate (1)
GoToTheFuture (1)
GoTo (1)
EndGame (1)
timeStop (1)
TimeMachine Class Documentation
Example #1
0
Show file
File:
Client.cs
Project:
happy-bits/design-patterns
public void Undo() { _state = _timeMachine.Undo(_state); }
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