/// <summary> /// Creates an Otter Tilemap from the data loaded from the Tiled Map Editor file. /// </summary> /// <param name="tileLayer"> /// The Tiled Map Editor Layer to be turned into an Otter tilemap. /// </param> /// <returns> /// The Otter tilemap representation of the Tiled Map Editor Layer. /// </returns> public Tilemap CreateTilemap(TiledTileLayer tileLayer) { var path = GetTilemapPath(TileSets.First().ImageSource); CheckExists(path); var tilemap = new Tilemap(path, PixelWidth, PixelHeight, TileWidth, TileHeight); tilemap.DefaultLayerName = tileLayer.Name; var layerName = tileLayer.Name; tilemap.AddLayer(layerName, 1); for(var x = 0; x < Width; x++) { for(var y = 0; y < Height; y++) { var i = y * Width + x; var gid = (int)tileLayer.Tiles[i].Gid; if(gid > 0) { tilemap.SetTile(x, y, gid - 1, layerName); } } } return tilemap; }