Example #1
0
        /// <summary>
        /// Query if this type can be placed in this position.
        /// </summary>
        /// <param name="type">Type of the tile entity</param>
        /// <param name="TargetPosition">Target tile position</param>
        /// <returns>If the placement can take place</returns>
        public bool QueryPlaceByType(Type type, Vector2Int TargetPosition)
        {
            //Try to get the TileEntityMeta attribute
            TileEntityMetaAttribute meta = Attribute.GetCustomAttribute(type, typeof(TileEntityMetaAttribute)) as TileEntityMetaAttribute;

            if (meta != null)
            {
                bool[,] requiredTiles = meta.RequiredTiles;
                for (int x = 0; x < 3; x++)
                {
                    for (int y = 0; y < 3; y++)
                    {
                        //If this tile offset should be occupied.
                        if (requiredTiles[y, x])
                        {
                            Vector2Int checkPosOffset = new Vector2Int(x - 1, y - 1);
                            //If this tile is occupied, return false.
                            GridTile tile = GetTile(TargetPosition + checkPosOffset);
                            if (tile == null || tile.Occipied)
                            {
                                return(false);
                            }
                        }
                    }
                }
            }
            //We can place as no checked positions were occupied.
            return(true);
        }
Example #2
0
        public override void OnEntityProduced(GridSystem grid)
        {
            base.OnEntityProduced(grid);

            //Occupy the adjacent tiles depending on our size
            //Get the layout from the enum.
            OccupyTiles(TileEntityMetaAttribute.GetTileLayout(MultiTileSize.x2));
        }
Example #3
0
        public override void OnDestroy()
        {
            UnOccupyTiles(TileEntityMetaAttribute.GetTileLayout(MultiTileSize.x2));

            base.OnDestroy();
        }