private void SetupBrush() { _context.SetMapEditorTileBrush(Tile.DeepForest, MapEditor.BrushAction.Tile, 1); TileBrush = _context.mapEditorTileBrush; }
private void SetupBrush() { _context.SetMapEditorTileBrush(Tile.DeepForest, MapEditor.BrushAction.Tile, 1); TileBrush = _context.mapEditorTileBrush; }