public TileMapCreatingSystem(Contexts contexts, Map map) { Assert.IsNotNull(map); _context = contexts.tile; _map = map; }
public void SetMbTilesAsBackground(string mbtilesFileName) { // Remove previous TileOverlay if created if (TileOverlay != null) { //TileOverlay.Remove(); return; } // Make Db Context Options Builder to create sqlite db builder DbContextOptionsBuilder <TileContext> myContextBuilder = new DbContextOptionsBuilder <TileContext>(); myContextBuilder.UseSqlite($"Filename={mbtilesFileName}"); // Initialize TileContext with this builder TileContext tileContext = new TileContext(myContextBuilder.Options); // Create TileService with this TileConext ReadOnlyTileService readOnlyTileService = new ReadOnlyTileService(tileContext); // Create CustomTileProvider with this TileService CustomTileProvider customTileProvider = new CustomTileProvider(readOnlyTileService); // And finally, create the TileOverlayOptions TileOverlayOptions options = new TileOverlayOptions().InvokeZIndex(0f) .InvokeTileProvider(customTileProvider); // And TileOverlay GoogleMap map = (GoogleMap)LayerService.CurrentMap; TileOverlay = map.AddTileOverlay(options); }
private void CreateGround(TileContext context) { if (context.Tile.Gid <= 0) { return; } var floor = Instantiate(Floor); floor.transform.position = context.TilePosition; floor.GetComponentInChildren <Renderer>().material.SetTexture("_MainTex", _spriteLibrary.GetTexture(context.Tile.Gid)); }
public string Move(ResultModel model) { try { string direction = model.parameters.direction.ToString(); int directionToSend = -1; switch (direction.ToLower()) { case "left": //handle left directionToSend = 2; break; case "right": //handle right directionToSend = 3; break; case "up": //handle up directionToSend = 0; break; case "down": //handle down directionToSend = 1; break; default: return("I didn't understand that"); } directionToSend++; int fortranResult = _fortranProxy.SendToFortran(directionToSend); if (fortranResult == 6) { return(@"There is a large pillar blocking your way, you'll have to go around"); } var t = TileFactory.GetTile(fortranResult); _currentTile = t; return(t.Description); } catch (Exception e) { return($"Error occured, {e.ToString()}"); } }
public TileSet GetTileSet(TileContext context) { TileSet tileSheet = null; foreach (var sheet in _tileSets) { if (sheet.FirstGid > context.Tile.Gid) { break; } tileSheet = sheet; } return(tileSheet ?? _tileSets.Last()); }
private void BuildLevel(string levelName) { var map = XmlManager <Map> .Load("Assets/Resources/Levels/" + levelName + ".tmx"); _spriteLibrary.Generate(map.TileSets); var width = map.Width; var height = map.Height; foreach (var layer in map.Layer) { for (var z = 0; z < height; z++) { for (var x = 0; x < width; x++) { var tileContext = new TileContext { Tile = layer.Data[z * height + x], TilePosition = new Vector3(x, 0, -z) }; if (BuilderDefinitions.ContainsKey(layer.Name)) { BuilderDefinitions[layer.Name](tileContext); } } } } for (var i = 0; i < map.ObjectGroup.Length; i++) { var objectGroup = map.ObjectGroup[i]; if (objectGroup.Name == "BloodLayer") { LevelContext.BloodLayer = i; } else { BuildObjectGroup(objectGroup, i); } } AddWallCaps(map); }
public static float previewSize(TileContext context) { switch (context) { case TileContext.None: return(16); case TileContext.PartialContext: return(48); case TileContext.FullContext: return(80); case TileContext.Slope: return(48); } return(0); }
public Contexts() { buff = new BuffContext(); card = new CardContext(); game = new GameContext(); gameEvent = new GameEventContext(); tile = new TileContext(); unit = new UnitContext(); var postConstructors = System.Linq.Enumerable.Where( GetType().GetMethods(), method => System.Attribute.IsDefined(method, typeof(Entitas.CodeGeneration.Attributes.PostConstructorAttribute)) ); foreach (var postConstructor in postConstructors) { postConstructor.Invoke(this, null); } }
private void CreateWalls(TileContext context) { if (context.Tile.Gid == 0) { return; } var wallSheet = _spriteLibrary.GetTileSet(context); var correctedGid = context.Tile.Gid - wallSheet.FirstGid; var correctedWall = wallSheet.Tile.FirstOrDefault(x => x.Id == correctedGid); if (correctedWall != null) { var direction = correctedWall.Properties.FirstOrDefault(x => x.Name == "WallDirection"); if (direction != null) { GameObject wall = null; switch (direction.Value) { case WallDirection.Left: wall = Instantiate(LeftWall); break; case WallDirection.Top: wall = Instantiate(TopWall); break; case WallDirection.Corner: wall = Instantiate(CornerWall); break; } if (wall != null) { wall.transform.position = context.TilePosition; } } } }
private void CreateSpawns(TileContext context) { if (context.Tile.Gid == 0) { return; } var spawnSheet = _spriteLibrary.GetTileSet(context); var actualId = context.Tile.Gid - spawnSheet.FirstGid; switch (actualId) { case 0: var enemy = Instantiate(Enemy); enemy.transform.position = context.TilePosition; break; case 1: Player.transform.position = context.TilePosition; break; } }
public static float previewSize(TileContext context){ switch (context) { case TileContext.None: return 16; case TileContext.PartialContext: return 48; case TileContext.FullContext: return 80; case TileContext.Slope: return 48; } return 0; }
public MissionBossSetupSystem(Contexts contexts) : base(contexts) { _unitContext = contexts.unit; _tileContext = contexts.tile; }
public ToolKitsButtonSetupSystem(Contexts contexts, MapEditorToolkits toolKits) { _toolKits = toolKits; _context = contexts.tile; }
public static System.Collections.Generic.HashSet <TileEntity> GetEntitiesWithSpawnpoint(this TileContext context, int index) { return(((Entitas.EntityIndex <TileEntity, int>)context.GetEntityIndex(Contexts.Spawnpoint)).GetEntities(index)); }
public static System.Collections.Generic.HashSet <TileEntity> GetEntitiesWithId(this TileContext context, int Id) { return(((Entitas.EntityIndex <TileEntity, int>)context.GetEntityIndex(Contexts.Id)).GetEntities(Id)); }
public TileReactiveSystem(Contexts contexts) : base(contexts.tile) { _context = contexts.tile; }
public PlayerCharacterCreatingSystem(Contexts contexts) { _gameContext = contexts.game; _tileContext = contexts.tile; _unitContext = contexts.unit; }
public TileGraphCreatingSystem(Contexts contexts) { _context = contexts.tile; }
public TileBrushSystem(Contexts contexts) { _context = contexts.tile; }
public static System.Collections.Generic.HashSet <TileEntity> GetEntitiesWithMapPosition(this TileContext context, Position Value) { return(((Entitas.EntityIndex <TileEntity, Position>)context.GetEntityIndex(Contexts.MapPosition)).GetEntities(Value)); }
public TileDetailSystem(Contexts contexts, MapEditorToolkits toolKit) { _context = contexts.tile; _toolKit = toolKit; }