Example #1
0
 public Point<int> GetRandomTile(TileCheckDelegate checkDelegate)
 {
     List<Point<int>> availablePoints = new List<Point<int>> ();
     for(int x = 0; x < Width; x++){
         for(int y = 0; y < Height; y++){
             if(checkDelegate(tiles[x][y])){
                 availablePoints.Add(new Point<int>(x, y));
             }
         }
     }
     return availablePoints.Count > 0 ? availablePoints [UnityEngine.Random.Range (0, availablePoints.Count)] : null;
 }
Example #2
0
    public Point <int> GetRandomTile(TileCheckDelegate checkDelegate)
    {
        List <Point <int> > availablePoints = new List <Point <int> > ();

        for (int x = 0; x < Width; x++)
        {
            for (int y = 0; y < Height; y++)
            {
                if (checkDelegate(tiles[x][y]))
                {
                    availablePoints.Add(new Point <int>(x, y));
                }
            }
        }
        return(availablePoints.Count > 0 ? availablePoints [UnityEngine.Random.Range(0, availablePoints.Count)] : null);
    }