Example #1
0
    // UIManagerで呼ばれています。
    static public void UpdateAnim()
    {
        for (int i = 0; i < playAnimationList.Count; i++)
        {
            UIAnimationData cData = playAnimationList[i];

            if (cData.animHandel == ERROR_CODE)
            {
                continue;
            }

            cData.isPlaying      = cData.animation.isPlaying;
            playAnimationList[i] = cData;

            if (cData.isPause)
            {
                continue;
            }
            if (cData.animationState == null)
            {
                continue;
            }

            cData.isActive = cData.isPlaying;

            cData.animSpeed = cData.animationState.normalizedSpeed;
            cData.animTime  = cData.animationState.normalizedTime;

            playAnimationList[i] = cData;
        }
    }
Example #2
0
    // 一時停止しているアニメーションを再再生させる。
    static public void Resume(int nHandel)
    {
        for (int i = 0; i < playAnimationList.Count; i++)
        {
            UIAnimationData cData = playAnimationList[i];

            if (cData.animHandel == ERROR_CODE)
            {
                continue;
            }
            if (!cData.isActive)
            {
                continue;
            }
            if (!cData.isPause)
            {
                continue;
            }

            if (cData.animHandel == nHandel)
            {
                cData.isPause = false;

                cData.animationState = cData.animation.PlayQueued(cData.animPlayingName);

                cData.animationState.normalizedTime  = cData.animTime;
                cData.animationState.normalizedSpeed = cData.animSpeed;

                playAnimationList[i] = cData;

                return;
            }
        }
    }
Example #3
0
    // アニメーションが停止したかどうか
    static public bool IsStop(int nHandel)
    {
        for (int i = 0; i < playAnimationList.Count; i++)
        {
            UIAnimationData cData = playAnimationList[i];

            if (cData.animHandel == ERROR_CODE)
            {
                continue;
            }
            if (cData.animPlayingName == null)
            {
                continue;
            }

            if (cData.animHandel == nHandel)
            {
                if (!cData.isActive)
                {
                    continue;
                }
                if (cData.isPause)
                {
                    continue;
                }

                return(!cData.isPlaying);
            }
        }

        return(false);
    }
Example #4
0
    // アニメーションが停止させる。
    static public void Stop(ref int nHandel)
    {
        for (int i = 0; i < playAnimationList.Count; i++)
        {
            UIAnimationData cData = playAnimationList[i];

            if (cData.animHandel == ERROR_CODE)
            {
                continue;
            }

            if (cData.animHandel == nHandel)
            {
                cData.isActive = false;
                cData.isPause  = false;
                cData.animation.Stop();
                cData.animationState = null;

                nHandel = ERROR_CODE;

                playAnimationList.RemoveAt(i);
                return;
            }
        }
    }
Example #5
0
        /// <summary> Loads the preset, with the passed category name and preset name, settings </summary>
        /// <param name="presetCategory"> Preset category name </param>
        /// <param name="presetName"> Preset name (found in the presetCategory) </param>
        public void LoadPreset(string presetCategory, string presetName)
        {
            UIAnimationData data = UIAnimations.Instance.Get(Animation.AnimationType, presetCategory, presetName);

            if (data == null)
            {
                return;
            }
            Animation = data.Animation.Copy();
        }
Example #6
0
    // アニメーションを登録する。
    static public void Register(UIBase cUIBase, GameObject cRoot)
    {
        Animation[] animations = cRoot.GetComponentsInChildren <Animation>();

        for (int i = 0; i < animations.Length; i++)
        {
            UIAnimationData cAddData = new UIAnimationData();

            cAddData.trans      = animations[i].transform;
            cAddData.animation  = animations[i];
            cAddData.uiBase     = cUIBase;
            cAddData.animHandel = ERROR_CODE;

            animationList.Add(cAddData);
        }
    }
Example #7
0
    // 再生する。
    // 自分自身のアニメーションを再生したい場合は、こちらを使用してください
    static public int Play(UIBase cUIBase, string strAnimName)
    {
        for (int i = 0; i < animationList.Count; i++)
        {
            UIAnimationData cData = animationList[i];

            if (cData.uiBase == cUIBase)
            {
                cData.animPlayingName = strAnimName;
                cData.animationState  = cData.animation.PlayQueued(cData.animPlayingName);
                cData.isPause         = false;
                cData.animHandel      = m_nAnimationPlayHandel++;

                playAnimationList.Add(cData);

                return(cData.animHandel);
            }
        }

        return(-1);
    }
Example #8
0
    // アニメーションを一時停止状態にする。
    static public void Pause(int nHandel)
    {
        for (int i = 0; i < playAnimationList.Count; i++)
        {
            UIAnimationData cData = playAnimationList[i];

            if (cData.animHandel == ERROR_CODE)
            {
                continue;
            }
            if (!cData.isActive)
            {
                continue;
            }
            if (!cData.isPlaying)
            {
                continue;
            }
            if (cData.isPause)
            {
                continue;
            }

            if (cData.animHandel == nHandel)
            {
                cData.isPause   = true;
                cData.isPlaying = false;

                cData.animTime  = cData.animationState.normalizedTime;
                cData.animSpeed = cData.animationState.normalizedSpeed;

                cData.animation.Stop();

                playAnimationList[i] = cData;
            }
        }
    }
Example #9
0
        /// <summary> Loads the preset, with the given category name and preset name, settings </summary>
        /// <param name="presetCategory"> Preset category name </param>
        /// <param name="presetName"> Preset name (found in the presetCategory) </param>
        public void LoadPreset(string presetCategory, string presetName)
        {
            if (ButtonAnimationType == ButtonAnimationType.Animator)
            {
                return;
            }
            UIAnimationData animationData = UIAnimations.Instance.Get(GetAnimationType(ButtonAnimationType), presetCategory, presetName);

            if (animationData == null)
            {
                return;
            }
            // ReSharper disable once SwitchStatementMissingSomeCases
            switch (ButtonAnimationType)
            {
            case ButtonAnimationType.Punch:
                PunchAnimation = animationData.Animation.Copy();
                break;

            case ButtonAnimationType.State:
                StateAnimation = animationData.Animation.Copy();
                break;
            }
        }