Example #1
0
    private void TryActivateItem(SellableItem item)
    {
        if (item is ThrowedObject)
        {
            ThrowedObject upItem = item as ThrowedObject;

            _thrower.SetThrowedObject(upItem);

            _currentThrowedItem = _throwedItems.IndexOf(upItem);

            foreach (var item_ in _throwedItems)
            {
                item_.DeActivate();
            }
            item.Activate();
        }
        else if (item is RoomItem)
        {
            RoomItem upItem = item as RoomItem;

            upItem.TryRender();
        }

        SaveAllItems();
    }