Example #1
0
 internal static bool OnSendClicked(Thor.CrashReporter __instance)
 {
     return(false); //block execution of the original
 }
Example #2
0
 internal static bool OnCrash(Thor.CrashReporter __instance, BugSplat.Report report)
 {
     API.instance.GetLogger().Fatal("The game has crashed: " + report.stacktrace);
     UnityEngine.Application.Quit();
     return(false); //block execution of the original
 }