public Vehicle ToModel(star_wars_apiContext context) { Vehicle Vehicle = context.Vehicle.Find(this.id); bool newObject = false; if (Vehicle == null) { newObject = true; Vehicle = new Vehicle(); } Vehicle.id = this.id; Vehicle.created = this.created; Vehicle.edited = this.edited; Vehicle.vehicleClass = this.vehicleClass; Vehicle.cargoCapacity = this.cargoCapacity; Vehicle.consumables = this.consumables; Vehicle.costInCredits = this.costInCredits; Vehicle.crew = this.crew; Vehicle.length = this.length; Vehicle.manufacturer = this.manufacturer; Vehicle.model = this.model; Vehicle.name = this.name; Vehicle.passengers = this.passengers; Vehicle.filmIds = new List <FilmVehicle>(); Vehicle.pilotIds = new List <VehicleCharacter>(); if (newObject == false) { // many-many mapping classes have the IDs as foreign keys - if the object does not yet exist it cannot be linked to other objects. foreach (int filmId in this.filmIds) { if (context.Film.Find(filmId) != null) { FilmVehicle filmVehicle = context.FilmVehicle.Find(filmId, this.id); if (filmVehicle == null) { Vehicle.filmIds.Add(new FilmVehicle(filmId, this.id)); } else { Vehicle.filmIds.Add(filmVehicle); } } } foreach (int characterId in this.pilotIds) { if (context.Character.Find(characterId) != null) { VehicleCharacter vehicleCharacter = context.VehicleCharacter.Find(this.id, characterId); if (vehicleCharacter == null) { Vehicle.pilotIds.Add(new VehicleCharacter(this.id, characterId)); } else { Vehicle.pilotIds.Add(vehicleCharacter); } } } } return(Vehicle); }
public Character ToModel(star_wars_apiContext context) { Character character = context.Character.Find(this.id); bool newObject = false; if (character == null) { newObject = true; character = new Character(); } character.id = this.id; if (newObject == true) { character.created = DateTime.Now; } else { character.created = this.created; } character.edited = DateTime.Now; if (this.name == null) { throw new ArgumentException("The character name is mandatory"); } else { character.name = this.name; } character.height = this.height; character.hairColor = this.hairColor; character.eyeColor = this.eyeColor; character.birthYear = this.birthYear; character.gender = this.gender; character.homeworldId = this.homeworldId; character.filmIds = new List <FilmCharacter>(); //Mandatory - at least one character.speciesIds = new List <SpeciesCharacter>(); //Mandatory - one only character.vehicleIds = new List <VehicleCharacter>(); character.starshipIds = new List <StarshipCharacter>(); if (this.filmIds.Count <= 1) { throw new ArgumentException("The character must be linked to at least one film"); } if (this.speciesIds.Count != 1) { throw new ArgumentException("The character must be linked to one and only one species"); } if (newObject == false) { // many-many mapping classes have the IDs as foreign keys - if the object does not yet exist it cannot be linked to other objects. foreach (int filmId in this.filmIds) { if (context.Film.Find(filmId) != null) { FilmCharacter filmCharacter = context.FilmCharacter.Find(filmId, this.id); if (filmCharacter == null) { character.filmIds.Add(new FilmCharacter(filmId, this.id)); } else { character.filmIds.Add(filmCharacter); } } } foreach (int speciesId in this.speciesIds) { if (context.Species.Find(speciesId) != null) { SpeciesCharacter speciesCharacter = context.SpeciesCharacter.Find(speciesId, this.id); if (speciesCharacter == null) { character.speciesIds.Add(new SpeciesCharacter(speciesId, this.id)); } else { character.speciesIds.Add(speciesCharacter); } } } foreach (int vehicleId in this.vehicleIds) { if (context.Vehicle.Find(vehicleId) != null) { VehicleCharacter vehicleCharacter = context.VehicleCharacter.Find(vehicleId, this.id); if (vehicleCharacter == null) { character.vehicleIds.Add(new VehicleCharacter(vehicleId, this.id)); } else { character.vehicleIds.Add(vehicleCharacter); } } } foreach (int starshipId in this.starshipIds) { if (context.Starship.Find(starshipId) != null) { StarshipCharacter starshipCharacter = context.StarshipCharacter.Find(starshipId, this.id); if (starshipCharacter == null) { character.starshipIds.Add(new StarshipCharacter(starshipId, this.id)); } else { character.starshipIds.Add(starshipCharacter); } } } } return(character); }