public List <Node> ReturnPath(Node start, Node end, PathFindingMethod p) { _start = start; _end = end; if (_start == null || _end == null) { return(null); } _nodesChecked = new List <Node>(); _nodesChecked.Clear(); List <Node> path = null; switch (p) { case PathFindingMethod.ASTAR: path = AStar.Run(_start, Satisfies, GetWeightedNeighbours, Heuristic); break; case PathFindingMethod.THETA: path = ThetaStar.Run(_start, Satisfies, GetWeightedNeighbours, Heuristic, InSight, EuclideanDist); break; } return(path); }
private void Start() { var path = ThetaStar.Run(start, satisfies, Expand, heuristic, insigth, cost); foreach (var nodo in path) { Debug.Log(nodo.name); } walker.waypoints = path; }
private void Start() { List <Nodo> path = new List <Nodo>(); //Aca va a cambiar el método. switch (method) { case FindingMethod.BFS: path = BFS.Run(start, satisfies, Expand); break; case FindingMethod.DFS: path = DFS.Run(start, satisfies, Expand); break; case FindingMethod.Dijkstra: path = Dijkstra.Run(start, satisfies, ExpandWeighted); break; case FindingMethod.AStar: path = AStar.Run(start, satisfies, ExpandWeighted, heuristic); break; case FindingMethod.ThetaStar: path = ThetaStar.Run(start, satisfies, ExpandWeighted, heuristic, insigth, cost); break; default: break; } // foreach (var nodo in path ) // { // Debug.Log(nodo.name); // } walker.waypoints = path; }