protected void Dispose(bool disposing) { if (isDisposed) { return; } isDisposed = true; SampleStore?.Dispose(); TextureStore?.Dispose(); RulesetConfigManager = null; }
public void Dispose() { textures.Dispose(); samples.Dispose(); }
protected override void Dispose(bool disposing) { base.Dispose(disposing); primary?.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Textures?.Dispose(); Samples?.Dispose(); }