TextureStore store = new TextureStore(); store.AddStore("terrain"); // Access the terrain store TextureStore.TexStore terrainStore = store["terrain"];
TextureStore store = new TextureStore(); store.AddStore("terrain"); // Add a new texture to the terrain store byte[] image = File.ReadAllBytes("terrain.png"); TextureStore.TexInfo info = new TextureStore.TexInfo("terrain", "terrainTexture", image); store["terrain"].AddTexture(info);In this example, a new texture is added to the "terrain" store by first reading a PNG file into a byte array. Then, a new TextureInfo object is created, containing information about the texture, such as its name and underlying image data. Finally, the texture info is added to the store using the AddTexture method. Package library: TextureStore (https://www.nuget.org/packages/TextureStore/)