Example #1
0
 /// <summary>
 ///     LoadContent will be called once per game and is the place to load
 ///     all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     textureStorage.LoadTextures();
     font = Content.Load <SpriteFont>("Font");
 }