/// <summary> /// Lazily creates texture resource sets. /// </summary> private ResourceSet GetTextureResourceSet(int id) { var tex = _textureStorage.GetTexture(id); if (id >= _textureResourceSets.Length) { GrowResourceSets(); } if (_textureResourceSets[id] == null) { _textureViews[id] = GraphicsDevice.ResourceFactory.CreateTextureView(tex); _textureResourceSets[id] = GraphicsDevice.ResourceFactory.CreateResourceSet(new ResourceSetDescription( _textureLayout, _textureViews[id])); } return(_textureResourceSets[id]); }