public void ShowPropertyEditor(IWin32Window current) { TextureMap tm = new TextureMap(TextureNameBlock, this); tm.Show(current); }
public void ShowPropertyEditor(IWin32Window current) { TextureMap tm = new TextureMap(TextureNameBlock, textureBlocks.First(), textureBlocks.Last(), objectBlocks, dataFileRef); tm.Show(current); }
public void ShowPropertyEditor(IWin32Window current) { TextureMap tm = new TextureMap(this, null); tm.Show(current); }