private void BlitRightEye(CommandList cl, TextureBlitter blitter, float viewportAspect) { GetSampleRatio(_context.RightEyeFramebuffer, viewportAspect, out Vector2 minUV, out Vector2 maxUV); ResourceSet rightEyeSet = GetRightEyeSet(blitter.ResourceLayout); blitter.Render(cl, rightEyeSet, minUV, maxUV); }