public void Commit() { if (disposed) { DisposeHelper.NotifyDisposedUsed(this); return; } UpdateAtlasTexture(); m_Blitter.Commit(atlas); }
public void Commit() { if (disposed) { LogDisposeError(); return; } UpdateAtlasTexture(); if (m_ForceReblitAll) { m_ForceReblitAll = false; m_Blitter.Reset(); foreach (KeyValuePair <Texture2D, RectInt> kvp in m_UVs) { m_Blitter.QueueBlit(kvp.Key, new RectInt(0, 0, kvp.Key.width, kvp.Key.height), new Vector2Int(kvp.Value.x, kvp.Value.y), true, Color.white); } } m_Blitter.Commit(atlas); }