Example #1
0
    public void UpdateImage(bool updatePreview = true)
    {
        Bitmap.Clear();
        for (int j = 0; j < Layers.Count; j++)
        {
            if (Layers[j] is SmartObjectLayer sol)
            {
                Bitmap.AlphaComposite(Layers[j].Texture, new TextureBitmap.Color(255, 255, 255, 255), new TextureBitmap.Point(sol.ObjectX, sol.ObjectY));
            }
            else
            {
                Bitmap.AlphaComposite(Layers[j].Texture, new TextureBitmap.Color(255, 255, 255, 255));
            }
            if (TemporaryLayer != null && j == SelectedLayerIndex)
            {
                Bitmap.AlphaComposite(TemporaryLayer.Texture, new TextureBitmap.Color(255, 255, 255, 255));
            }
        }
        Bitmap.Apply();
        if (updatePreview)
        {
            Pattern.RegeneratePreview();
        }

        Pattern.Bitmap.Replace(this.Bitmap, new TextureBitmap.Color(255, 255, 255, 255), new TextureBitmap.Point(Part.X, Part.Y));
        //Pattern.Bitmap.Apply();
        Pattern.Editor.OnImageUpdated();
    }
Example #2
0
        private void Render(bool renderEffects = false)
        {
            Playground.AlphaComposite(Original, new TextureBitmap.Color(255, 255, 255, 10));
            if (renderEffects)
            {
                Playground.SetPixel(FoodPosition.X, FoodPosition.Y, new TextureBitmap.Color(255, 255, 255, 255));
            }
            else
            {
                Playground.SetPixel(FoodPosition.X, FoodPosition.Y, CurrentFoodColor);
            }

            for (int i = 0; i < Points.Count; i++)
            {
                if (renderEffects)
                {
                    Original.SetPixel(Points[i].X, Points[i].Y, Original.GetPixel(Points[i].X, Points[i].Y).AlphaComposite(new TextureBitmap.Color(CurrentSnakeColor.R, CurrentSnakeColor.G, CurrentSnakeColor.B, 20)));
                }
                Playground.SetPixel(Points[i].X, Points[i].Y, CurrentSnakeColor);
            }
            Playground.Apply();
        }
 public void Merge(Layer otherLayer)
 {
     Texture.AlphaComposite(otherLayer.Texture, new TextureBitmap.Color(255, 255, 255, 255));
 }