public void TexParameteriv(TextureArrayParameterTarget target, TextureParameterName pname, int[] parameters) { gl.glTexParameteriv((int)target, (int)pname, parameters); CheckException(); }
public static void TexParameteriv(TextureArrayParameterTarget target, TextureParameterName pname, int[] parameters) { gl.glTexParameteriv((int)target, (int)pname, parameters); }