// Update is called once per frame void Update() { Text1.GetComponent <Text>().text = "" + PlayerManager.player[0].WatchWallet(); Text2.GetComponent <Text>().text = "" + PlayerManager.player[1].WatchWallet(); Text3.GetComponent <Text>().text = "" + PlayerManager.player[2].WatchWallet(); Text4.GetComponent <Text>().text = "" + PlayerManager.player[3].WatchWallet(); }
// Update is called once per frame void Update() { if (clear1 == false) { WaitTime = 8; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(1); if (nottile != true) { Text1.enabled = true; Text1.GetComponent <Animator>().SetTrigger("isText1"); } } if (endrotation == true) { yajirusi3.gameObject.SetActive(false); Text2.enabled = true; endrotation = false; next.interactable = true; Task.text = "クリア"; } } else if ((clear1 == true) & (clear21 == false)) { WaitTime = 5; Task.text = "側面にある黄色いタイルをタップしよう"; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(2); } if (endrotation == true) { yajirusi2.gameObject.SetActive(false); next.interactable = true; clear21 = true; endrotation = false; } } else if ((clear23 == true) & (clear22 == false)) { WaitTime = 3; Task.text = "端にある黄色いタイルをタップしよう"; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(3); } if (endrotation == true) { yajirusi1.gameObject.SetActive(false); endrotation = false; next.interactable = true; clear24 = true; Task.text = "クリア"; //Debug.Log(TileContraller.TutrialClear); } } else if ((clear1 == true) & (clear22 == true) & (clear31 == false)) { WaitTime = 8; Task.text = "タイルを重ねて\n色を進化させよう"; Text3.enabled = true; Text3.GetComponent <Animator>().SetTrigger("isText3"); Text4.enabled = true; Text4.GetComponent <Animator>().SetTrigger("isText4"); //Debug.Log(TileContraller.TutrialClear); if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { endrotation = false; TapAction(4); } if ((TileContraller.TutrialClear == true) & (endrotation == true)) { endrotation = false; clear31 = true; next.interactable = true; Task.text = "クリア"; } } else if ((clear32 == true) && (clear51 == false)) { WaitTime = 1; Task.text = "黄色いタイルをタップしよう"; Text42.enabled = true; if ((Input.GetMouseButtonDown(0)) & (tapp == false)) { TapAction(5); } if (endrotation == true) { clear51 = true; next.interactable = true; Task.text = "クリア"; } } }