Example #1
0
    public void MoveTet(string thisDir)
    {
        bool blocked = IsAnyBlockBlockedSide(thisDir);

        if (!blocked)
        {
            mTet.lastMoveWasRotate = false;
            if (thisDir == "left")
            {
                aTAP--;
                if (mTetState == TetState.Grounded)
                {
                    oFT      += 0.35f;
                    mTetState = TetState.Falling;
                }
            }
            else
            {
                aTAP++;
                if (mTetState == TetState.Grounded)
                {
                    oFT      += 0.35f;
                    mTetState = TetState.Falling;
                }
            }
            DrawGameState();
        }
    }
Example #2
0
    void Update()
    {
        if (mC != null)
        {
            mC.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Score: " + mScore;
        }

        if (mTetState == TetState.Grounded)
        {
            oFT += Time.deltaTime;
            if (oFT >= 0.5f)
            {
                oFT       = 0.0F;
                mTetState = TetState.Placed;
                LockTetInPlace();
            }
        }

        tempTimer += Time.deltaTime;
        // old gravity

        /*
         * if (tempTimer > 1.0F)
         * {
         *  tempTimer -= 1.0F;
         *  TryDropDown();
         *
         * }*/
    }
Example #3
0
 // spawn new tet
 private void SpawnNewTet()
 {
     mTetState = TetState.Falling;
     // start position of the new Tet
     aTAP = 204;
     if (nextTets.Count < System.Enum.GetValues(typeof(TetShape)).Length)
     {
         PopulateNextTets();
     }
     mTet.rotS   = 0;
     mTet.lSRotS = 0;
     mTet.SetUpTet(nextTets[0], aTAP);
     nextTets.RemoveAt(0);
     mUniRx.DoTetPreview();
 }
Example #4
0
 public void DropDown(bool fromKey = false, bool hardDropDown = false)
 {
     if (!iSetUp)
     {
         return;
     }
     if (mTetState == TetState.Falling)
     {
         if (aTAP - cols >= 0)
         {
             bool blocked = IsAnyBlockBlockedBelow();
             if (!blocked)
             {
                 mTet.lastMoveWasRotate = false;
                 aTAP -= cols;
                 oFT   = 0.0f;
                 if (fromKey)
                 {
                     mScore++;
                 }
                 if (hardDropDown)
                 {
                     DrawGameState();
                     DropDown(fromKey, hardDropDown);
                 }
             }
             else
             {
                 if (mTetState == TetState.Falling)
                 {
                     mTetState = TetState.Grounded;
                 }
             }
         }
         else
         {
             if (mTetState == TetState.Falling)
             {
                 mTetState = TetState.Grounded;
             }
         }
     }
 }