public static void Main() { { var test = new TestController(); test.TestExitLoop(); test.TestPlayState(); test.TestStop(); test.TestPause(); test.TestDefaultValues(); test.TestVolume(); test.TestIsLooped(); test.TestPlay(); } { var test = new TestAudioSystem(); test.TestDopplerCoherency(); test.TestAttenuationCoherency(); test.TestLocalizationCoherency(); test.TestSeveralControllers(); test.TestEffectsAndMusic(); test.TestAddRemoveEmitter(); test.TestRemoveListener(); test.TestAddListener(); test.TestAudioEngine(); test.TestAddRemoveListener(); } { var test = new TestAudioEmitterProcessor(); test.TestEmitterUpdateValues(); test.TestAddRemoveListeners(); test.TestAddRemoveEntityWithEmitter(); test.TestAddRemoveSoundEffect(); } // { // var test = new TestAudioEmitterComponent(); // test.TestInitialization(); // test.TestAttachDetachSounds(); // test.TestGetController(); // } { var test = new TestAudioListenerProcessor(); test.TestAddAudioSysThenEntitySys(); test.TestAddEntitySysThenAudioSys(); test.TestRemoveListenerFromAudioSystem(); test.TestRemoveListenerFromEntitySystem(); } { var test = new TestGame(); test.TestAccessToAudio(); test.TestCreationDestructionOfTheGame(); } { var test = new TestAssetLoading(); test.TestSoundEffectLoading(); test.TestSoundMusicLoading(); } }
public static void Main() { { var test = new TestController(); test.TestExitLoop(); test.TestPlayState(); test.TestStop(); test.TestPause(); test.TestDefaultValues(); test.TestVolume(); test.TestIsLooped(); test.TestPlay(); } { var test = new TestAudioSystem(); test.TestDopplerCoherency(); test.TestAttenuationCoherency(); test.TestLocalizationCoherency(); test.TestSeveralControllers(); test.TestEffectsAndMusic(); test.TestAddRemoveEmitter(); test.TestRemoveListener(); test.TestAddListener(); test.TestAudioEngine(); test.TestAddRemoveListener(); } { var test = new TestAudioEmitterProcessor(); test.TestEmitterUpdateValues(); test.TestAddRemoveListeners(); test.TestAddRemoveEntityWithEmitter(); test.TestAddRemoveSoundEffect(); } { var test = new TestAudioEmitterComponent(); test.TestInitialization(); test.TestAttachDetachSounds(); test.TestGetController(); } { var test = new TestAudioListenerProcessor(); test.TestAddAudioSysThenEntitySys(); test.TestAddEntitySysThenAudioSys(); test.TestRemoveListenerFromAudioSystem(); test.TestRemoveListenerFromEntitySystem(); } { var test = new TestGame(); test.TestAccessToAudio(); test.TestCreationDestructionOfTheGame(); } { var test = new TestScriptContext(); test.TestScriptCreationDestruction(); test.TestScriptAudioAccess(); } { var test = new TestAssetLoading(); test.TestSoundEffectLoading(); test.TestSoundMusicLoading(); } }