Example #1
0
        public static List <Unit> Load()
        {
            GameObject obj = Resources.Load("DB_TBTK/UnitDB", typeof(GameObject)) as GameObject;

                        #if UNITY_EDITOR
            if (obj == null)
            {
                obj = CreatePrefab();
            }
                        #endif

            UnitDB instance = obj.GetComponent <UnitDB>();
            return(instance.unitList);
        }
Example #2
0
        public static void LoadUnit()
        {
            unitDB = UnitDB.LoadDB();

            for (int i = 0; i < unitDB.unitList.Count; i++)
            {
                if (unitDB.unitList[i] != null)
                {
                    unitIDList.Add(unitDB.unitList[i].prefabID);
                }
                else
                {
                    unitDB.unitList.RemoveAt(i);      i -= 1;
                }
            }

            UpdateLabel_Unit();

            TBEditorWindow.SetUnitDB(unitDB, unitIDList, unitLabel);
            TBEditorInspector.SetUnitDB(unitDB, unitIDList, unitLabel);
        }
Example #3
0
 public static void SetUnitDB(UnitDB db, List <int> IDList, string[] label)
 {
     unitDB     = db;
     unitIDList = IDList;
     unitLabel  = label;
 }