Example #1
0
    private void Compile(InputBuildContext context)
    {
        context.info.compilerCount++;

        InputGeometryCompiler compiler = context.geomCompiler;
        List <Component>      items    = context.components;
        List <byte>           areas    = context.areas;

        for (int i = 0; i < items.Count; i++)
        {
            Component item = items[i];

            if (item is Terrain)
            {
                Terrain terrain = (Terrain)item;

                if (terrain.terrainData != terrainData)
                {
                    continue;
                }

                TriangleMesh mesh   = TerrainUtil.TriangulateSurface(terrain, mResolution);
                byte[]       lareas = NMGen.CreateAreaBuffer(mesh.triCount, areas[i]);

                if (compiler.AddTriangles(mesh, lareas))
                {
                    string msg = string.Format("Compiled the {0} terrain surface. Triangles: {1}"
                                               , terrain.name, mesh.triCount);

                    context.Log(msg, this);
                }
                else
                {
                    string msg =
                        string.Format("Compiler rejected mesh for the {0} terrain.", terrain.name);

                    context.LogError(msg, this);

                    return;
                }

                if (includeTrees)
                {
                    int before = compiler.TriCount;

                    TerrainUtil.TriangluateTrees(terrain, areas[i], compiler);

                    string msg = string.Format("Compiled the {0} terrain trees. Triangles: {1}"
                                               , terrain.name, compiler.TriCount - before);

                    context.Log(msg, this);
                }

                break;
            }
        }
    }