// Use this for initialization void Start() { Terrain terrain = GameObject.Find("Terrain").GetComponent <Terrain>(); //TerrainUtil.Sink(terrain, new Vector3(0, 4f, 0), 1, -10); int[] indexs = new int[10]; for (int i = 0; i < 9; i++) { indexs[i] = 1; } TerrainUtil.Rise(terrain, indexs, 1f, 1); //TerrainUtil.Flatten(terrain, 0); }