public override void OnInspectorGUI() { DrawDefaultInspector(); TerrainGenerator terrainGen = (TerrainGenerator)target; if (GUILayout.Button("Generate Terrain")) { terrainGen.GenerateTerrain(); } if (GUILayout.Button("Decorate Terrain")) { terrainGen.DecorateTerrain(); } if (GUILayout.Button("Clear Terrain")) { terrainGen.ClearTerrain(); } }