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C# (CSharp) TerrainGen.GetBlock Examples
Programming Language:
C# (CSharp)
Class/Type:
TerrainGen
Method/Function:
GetBlock
Examples at hotexamples.com:
1
C# (CSharp) TerrainGen.GetBlock - 1 examples found
. These are the top rated real world C# (CSharp) examples of
TerrainGen.GetBlock
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ChunkGen(15)
GetGridPosition2D(13)
GetHexPosition(12)
GetHexHeight(6)
GetHexInRange(6)
GetGridPosition(5)
GetTile(4)
GetHex(4)
GenerateTerrainAt(4)
SetBlock(3)
Generate(3)
GenerateTerrain(2)
GetAsGridPosition(2)
MountainsDesert(1)
AllTilesInverted(1)
Mountains(1)
MountainCaves(1)
MakeSwampTerrain(1)
MakeSteppeTerrain(1)
MakeSpireTerrain(1)
MakePlainsTerrain(1)
MakeOceanTerrain(1)
MakeOasisTerrain(1)
MakeMountainTerrain(1)
MakeTundraTerrain(1)
Plain(1)
MoveWaterLevel(1)
ShowEdgeHexes(1)
chunksLoaded(1)
WantTree(1)
TileForHeight(1)
Start(1)
SmoothUnderwater(1)
SimpleChunkGen(1)
SetWorld(1)
Optimize(1)
SetOrigin(1)
SetLandTile(1)
SetFertileTile(1)
SetCompanies(1)
Randomize(1)
MakeIslandTerrain(1)
MakeMarshTerrain(1)
MakeBeachTerrain(1)
MakeHillTerrain(1)
GetBlock(1)
CalculateDensityAtChunk(1)
Caves(1)
Chaos_GetRandomSeed(1)
Chunk_Gen(1)
Frequently Used Methods
ChunkGen (15)
GetGridPosition2D (13)
GetHexPosition (12)
GetHexHeight (6)
GetHexInRange (6)
GetGridPosition (5)
GetTile (4)
GetHex (4)
GenerateTerrainAt (4)
SetBlock (3)
Frequently Used Methods
Generate (3)
GenerateTerrain (2)
GetAsGridPosition (2)
MountainsDesert (1)
AllTilesInverted (1)
Mountains (1)
MountainCaves (1)
MakeSwampTerrain (1)
MakeSteppeTerrain (1)
MakeSpireTerrain (1)
MakePlainsTerrain (1)
MakeOceanTerrain (1)
MakeOasisTerrain (1)
MakeMountainTerrain (1)
MakeTundraTerrain (1)
Plain (1)
MoveWaterLevel (1)
ShowEdgeHexes (1)
chunksLoaded (1)
WantTree (1)
Frequently Used Methods
MakePlainsTerrain (1)
MakeOceanTerrain (1)
MakeOasisTerrain (1)
MakeMountainTerrain (1)
MakeTundraTerrain (1)
Plain (1)
MoveWaterLevel (1)
ShowEdgeHexes (1)
chunksLoaded (1)
WantTree (1)
TileForHeight (1)
Start (1)
SmoothUnderwater (1)
SimpleChunkGen (1)
SetWorld (1)
Optimize (1)
SetOrigin (1)
SetLandTile (1)
SetFertileTile (1)
SetCompanies (1)
Randomize (1)
MakeIslandTerrain (1)
MakeMarshTerrain (1)
MakeBeachTerrain (1)
MakeHillTerrain (1)
GetBlock (1)
CalculateDensityAtChunk (1)
Caves (1)
Chaos_GetRandomSeed (1)
Chunk_Gen (1)
Frequently Used Methods
TileForHeight (1)
Start (1)
SmoothUnderwater (1)
SimpleChunkGen (1)
SetWorld (1)
Optimize (1)
SetOrigin (1)
SetLandTile (1)
SetFertileTile (1)
SetCompanies (1)
Randomize (1)
MakeIslandTerrain (1)
MakeMarshTerrain (1)
MakeBeachTerrain (1)
MakeHillTerrain (1)
GetBlock (1)
CalculateDensityAtChunk (1)
Caves (1)
Chaos_GetRandomSeed (1)
Chunk_Gen (1)
Clear (1)
Create (1)
Desert (1)
Forest (1)
GenerateAround (1)
GenerateColors (1)
GenerateRivers (1)
GenerateTerrainForBlockColumn (1)
GenerateTerrainForChunkColumn (1)
GetChunk (1)
MakeForestTerrain (1)
GetGridSide (1)
GetHexDistance (1)
GetHexOffSetInRange (1)
GetHexesInLine (1)
GetNoise (1)
GetSpawnPoint (1)
IgnoredChunkRequests (1)
Init (1)
CalculateDensityAt (1)
Example #1
0
Show file
File:
Living.cs
Project:
ollisami/EvolutionX
public virtual Block GetBlock(int x, int y, int z) { return(terrain.GetBlock(x, y, z, true)); }
x