Example #1
0
 void Update()
 {
     if (canUpdate)
     {
         canUpdate = false;
         StartCoroutine(UpdateTerrain());
         if (rigid.velocity.magnitude > 0.5f)
         {
             col.GetGroundHit(out hit);
             targetTerrain.DestroyTerrain(hit.point, WheelMesh.bounds.size.x + widthMultiplier, rigid.velocity.magnitude / intensityDivide, updateTexture);
         }
     }
 }