private static void OpenWindow()
    {
        TerrainChunkWindow window = GetWindow <TerrainChunkWindow>();

        window.titleContent = new GUIContent("Terrain Chunk Editor");
        window.Initialize();
    }
    public void Initialize(TerrainChunkWindow callingWindow)
    {
        prevOpenScenePahs = new List <string>();

        //save all active scenes
        //open a new one with name something bs
        GetActiveScenesAndTempStore();
        this.callingWindow = callingWindow;
        CreateScene();
        Tools.hidden = true;
    }