private static void OpenWindow() { TerrainChunkWindow window = GetWindow <TerrainChunkWindow>(); window.titleContent = new GUIContent("Terrain Chunk Editor"); window.Initialize(); }
public void Initialize(TerrainChunkWindow callingWindow) { prevOpenScenePahs = new List <string>(); //save all active scenes //open a new one with name something bs GetActiveScenesAndTempStore(); this.callingWindow = callingWindow; CreateScene(); Tools.hidden = true; }