public static void DrawBanner(TerraGuardian tg, Vector2 Position, Color color)
        {
            byte BannerType = 1;

            Main.spriteBatch.Draw(Main.HouseBannerTexture[BannerType],
                                  Position, null,
                                  color, 0f, new Vector2(Main.HouseBannerTexture[BannerType].Width * 0.5f, Main.HouseBannerTexture[BannerType].Height * 0.5f),
                                  1f, SpriteEffects.None, 0f);
            tg.DrawHead(Position, 1f);
        }
Example #2
0
        public static void DrawShop()
        {
            if (!ShopOpen)
            {
                return;
            }
            Main.craftingHide = true;
            for (int i = 0; i < Main.availableRecipeY.Length; i++)
            {
                Main.availableRecipeY[i] = Main.screenHeight * 2;
            }
            TerraGuardian tg           = MainMod.ActiveGuardians[MainPlayer.GetModPlayer <PlayerMod>().TalkingGuardianPosition];
            Vector2       DrawPosition = ShopStartPosition;
            Color         color        = new Color(200, 200, 200, 200);

            GuardianMouseOverAndDialogueInterface.DrawBackgroundPanel(DrawPosition, 464, 32, color);
            if (Main.mouseX >= DrawPosition.X && Main.mouseX < DrawPosition.X + 464 && Main.mouseY >= DrawPosition.Y && Main.mouseY < DrawPosition.Y + 32 + 60 * 6)
            {
                MainPlayer.mouseInterface = true;
            }
            DrawPosition.X += 16;
            DrawPosition.Y += 16;
            tg.DrawHead(DrawPosition);
            DrawPosition.X += 16;
            Utils.DrawBorderString(Main.spriteBatch, LastStoreMessage, DrawPosition, Color.White * Main.cursorAlpha, 1f, 0, 0.5f);
            DrawPosition.Y += 16;
            DrawPosition.X -= 32;
            GuardianMouseOverAndDialogueInterface.DrawBackgroundPanel(DrawPosition, 464, 60 * 6, color);
            GuardianShopHandler.GuardianShopItem[] Items = ItemsForSale;
            int NewSelectedItem = -1;

            for (int x = 0; x < 1; x++)
            {
                for (int y = 0; y < 6; y++)
                {
                    int     Index        = y + x * 6 + Scroll;
                    Vector2 SlotPosition = DrawPosition;
                    //if (x == 1)
                    //    SlotPosition.X += 256;
                    SlotPosition.Y += 60 * y;
                    if (Index < Items.Length)
                    {
                        if (y > 0)
                        {
                            Rectangle rect = new Rectangle((int)SlotPosition.X + 4, (int)SlotPosition.Y - 1, 456, 2);
                            Main.spriteBatch.Draw(Main.blackTileTexture, rect, null, Color.LightBlue);
                        }
                        GuardianShopHandler.GuardianShopItem Item = Items[Index];
                        Texture2D ItemTexture = Main.itemTexture[Item.ItemID];
                        float     ItemScale   = 1f;
                        if (ItemTexture.Width > ItemTexture.Height)
                        {
                            ItemScale = 48 / (float)ItemTexture.Width;
                        }
                        else
                        {
                            ItemScale = 48 / (float)ItemTexture.Height;
                        }
                        if (ItemScale > 1f)
                        {
                            ItemScale = 1f;
                        }
                        Vector2 ItemPosition = SlotPosition;
                        GuardianMouseOverAndDialogueInterface.DrawBackgroundPanel(ItemPosition - new Vector2(2, 2), 60, 60, Color.Black);
                        GuardianMouseOverAndDialogueInterface.DrawBackgroundPanel(ItemPosition, 56, 56, Color.LightBlue);
                        ItemPosition.X += 28;
                        ItemPosition.Y += 28;
                        Main.spriteBatch.Draw(ItemTexture, ItemPosition, null, Color.White, 0f, new Vector2(ItemTexture.Width, ItemTexture.Height) * 0.5f, ItemScale, SpriteEffects.None, 0f);
                        SlotPosition.X += 56;
                        bool   CanBuy    = Item.IsItemDisponible() && Item.Stack != 0;
                        Color  itemcolor = CanBuy ? Color.White : Color.Red;
                        string ItemName  = Item.ItemName;
                        if (Item.SellStack > 1)
                        {
                            ItemName += "x" + Item.SellStack;
                        }
                        if (Item.Stack > -1)
                        {
                            ItemName += " (" + Item.Stack + " more)";
                        }
                        if (Item.disponibility == GuardianShopHandler.GuardianShopItem.DisponibilityTime.Timed)
                        {
                            int h = 0, m = 0, s = Item.TimedSaleTime / 60;
                            if (s >= 60)
                            {
                                m += s / 60;
                                s -= m * 60;
                            }
                            if (m >= 60)
                            {
                                h += m / 60;
                                m -= h * 60;
                            }
                            if (h > 0)
                            {
                                ItemName += " " + h + " Hours left.";
                            }
                            else if (m > 0)
                            {
                                ItemName += " " + m + " Minutes left.";
                            }
                            else if (s > 0)
                            {
                                ItemName += " " + s + " Seconds left.";
                            }
                        }
                        Utils.DrawBorderString(Main.spriteBatch, ItemName, SlotPosition, itemcolor, 1f);
                        SlotPosition.Y += 30;
                        string PriceText = "";
                        int    Price     = Item.Price;
                        bool   IsSale    = false;
                        if (Item.SaleTime > 0 && Item.SaleFactor > 0)
                        {
                            IsSale = true;
                            Price -= (int)(Price * Item.SaleFactor);
                        }
                        if (Item.SellStack > 0)
                        {
                            Price *= Item.SellStack;
                        }
                        {
                            int p = 0, g = 0, s = 0, c = Price;
                            if (c >= 100)
                            {
                                s += c / 100;
                                c -= s * 100;
                            }
                            if (s >= 100)
                            {
                                g += s / 100;
                                s -= g * 100;
                            }
                            if (g >= 100)
                            {
                                p += g / 100;
                                g -= p * 100;
                            }
                            bool First = true;
                            if (p > 0)
                            {
                                PriceText += p + "p";
                                First      = false;
                            }
                            if (g > 0)
                            {
                                if (!First)
                                {
                                    PriceText += " ";
                                }
                                PriceText += g + "g";
                                First      = false;
                            }
                            if (s > 0)
                            {
                                if (!First)
                                {
                                    PriceText += " ";
                                }
                                PriceText += s + "s";
                                First      = false;
                            }
                            if (c > 0)
                            {
                                if (!First)
                                {
                                    PriceText += " ";
                                }
                                PriceText += c + "c";
                                First      = false;
                            }
                        }
                        if (IsSale)
                        {
                            PriceText += " | (" + Math.Round(Item.SaleFactor * 100) + "% Off) ";
                            int h = 0, m = 0, s = Item.SaleTime / 60;
                            if (s >= 60)
                            {
                                m += s / 60;
                                s -= m * 60;
                            }
                            if (m >= 60)
                            {
                                h += m / 60;
                                m -= h * 60;
                            }
                            bool First = true;
                            if (h > 0)
                            {
                                PriceText += h + " hours left.";
                                First      = false;
                            }
                            else if (m > 0)
                            {
                                if (First)
                                {
                                    PriceText += ", ";
                                }
                                if (!First && m < 10)
                                {
                                    PriceText += '0';
                                }
                                PriceText += m + " minutes left.";
                                First      = false;
                            }
                            else if (s > 0)
                            {
                                if (First)
                                {
                                    PriceText += ", ";
                                }
                                if (!First && s < 10)
                                {
                                    PriceText += '0';
                                }
                                PriceText += s + " seconds left.";
                                First      = false;
                            }
                        }
                        Utils.DrawBorderString(Main.spriteBatch, PriceText, SlotPosition, itemcolor, 1f, 0, 0);
                        SlotPosition.X += 336f;
                        Vector2 Dim = Utils.DrawBorderString(Main.spriteBatch, (Item.Stack == 0 ? "Sold Out" : (CanBuy ? "Buy" : "Indisponible")), SlotPosition, SelectedItem == Index ? Color.Yellow : Color.White, 1f, 0, 0.5f);
                        if (Main.mouseX >= SlotPosition.X && Main.mouseX < SlotPosition.X + Dim.X &&
                            Main.mouseY >= SlotPosition.Y - Dim.Y * 0.5f && Main.mouseY < SlotPosition.Y + Dim.Y * 0.5f)
                        {
                            NewSelectedItem = Index;
                            if (CanBuy && Main.mouseLeft && Main.mouseLeftRelease)
                            {
                                if (!MainPlayer.inventory.Take(50).Any(f => f.type == 0))
                                {
                                    LastStoreMessage = tg.Base.GetSpecialMessage(GuardianBase.MessageIDs.StoreFullInventoryMessage);
                                    if (LastStoreMessage == "")
                                    {
                                        LastStoreMessage = "*Your inventory is full.*";
                                    }
                                }
                                else if (!MainPlayer.BuyItem(Price))
                                {
                                    LastStoreMessage = tg.Base.GetSpecialMessage(GuardianBase.MessageIDs.StoreNoCoinsMessage);
                                    if (LastStoreMessage == "")
                                    {
                                        LastStoreMessage = "*You can't pay for that.*";
                                    }
                                }
                                else
                                {
                                    //Buy Item :D
                                    Item item = new Item();
                                    item.SetDefaults(Item.ItemID, true);
                                    if (Item.SellStack > 0)
                                    {
                                        item.stack = Item.SellStack;
                                    }
                                    if (Item.ItemName != item.Name)
                                    {
                                        item.SetNameOverride(Item.ItemName);
                                    }
                                    MainPlayer.GetItem(MainPlayer.whoAmI, item);
                                    LastStoreMessage = tg.Base.GetSpecialMessage(GuardianBase.MessageIDs.StoreBuyMessage);
                                    if (LastStoreMessage == "")
                                    {
                                        LastStoreMessage = "*Thank you.*";
                                    }
                                }
                            }
                        }
                    }
                }
            }
            SelectedItem = NewSelectedItem;
        }