void Reset() { m_AgentA.Done(); m_AgentB.Done(); m_Area.MatchReset(); lastFloorHit = FloorHit.Service; net = false; }
void Reset() { m_AgentA.EndEpisode(); m_AgentB.EndEpisode(); m_Area.MatchReset(); lastFloorHit = FloorHit.Service; net = false; }
private void OnCollisionEnter(Collision collision) { TennisArea area = areaObject.GetComponent <TennisArea>(); TennisAgent agentA = area.agentA.GetComponent <TennisAgent>(); TennisAgent agentB = area.agentB.GetComponent <TennisAgent>(); if (collision.gameObject.tag == "iWall") { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit == 0 || lastAgentHit == -1) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 1 || lastAgentHit == -1) { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } agentA.Done(); agentB.Done(); area.MatchReset(); } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { lastAgentHit = 0; } else { lastAgentHit = 1; } } }
private void OnCollisionEnter(Collision collision) { debugAward("Start - Collision"); if (collision.gameObject.CompareTag("iWall")) { if (collision.gameObject.name == "wallA") { agentA1.AddReward(-0.01f); agentA2.AddReward(-0.01f); agentB1.SetReward(0); agentB2.SetReward(0); agentB1.score += 1; agentB2.score = agentB1.score; debugAward("Hit Wall A"); } else if (collision.gameObject.name == "wallB") { agentA1.SetReward(0); agentA2.SetReward(0); agentB1.AddReward(-0.01f); agentB2.AddReward(-0.01f); agentA1.score += 1; agentA2.score = agentA1.score; debugAward("Hit Wall B"); } else if (collision.gameObject.name == "floorA") { agentA1.AddReward(-0.01f); agentA2.AddReward(-0.01f); agentB1.SetReward(0); agentB2.SetReward(0); agentB1.score += 1; agentB2.score = agentB1.score; debugAward("Hit Floor A"); } else if (collision.gameObject.name == "floorB") { agentA1.SetReward(0); agentA2.SetReward(0); agentB1.AddReward(-0.01f); agentB2.AddReward(-0.01f); agentA1.score += 1; agentA2.score = agentA1.score; debugAward("Hit Floor B"); } else if (collision.gameObject.name == "net") { switch (lastAgentHit) { case 0: agentA1.AddReward(-0.01f); agentA2.AddReward(-0.01f); agentB1.SetReward(0); agentB2.SetReward(0); agentB1.score += 1; agentB2.score = agentB1.score; break; case 1: agentA1.AddReward(-0.01f); agentA2.AddReward(-0.01f); agentB1.SetReward(0); agentB2.SetReward(0); agentB1.score += 1; agentB2.score = agentB1.score; break; case 2: agentA1.SetReward(0); agentA2.SetReward(0); agentB1.AddReward(-0.01f); agentB2.AddReward(-0.01f); agentA1.score += 1; agentA2.score = agentA1.score; break; case 3: agentA1.SetReward(0); agentA2.SetReward(0); agentB1.AddReward(-0.01f); agentB2.AddReward(-0.01f); agentA1.score += 1; agentA2.score = agentA1.score; break; default: break; } debugAward("Hit Net"); } debugScore(); agentA1.Done(); agentA2.Done(); agentB1.Done(); agentB2.Done(); area.MatchReset(); } if (collision.gameObject.CompareTag("agent")) { //lastAgentHit = collision.gameObject.name == "AgentA" ? 0 : 1; switch (collision.gameObject.name) { case "AgentA1": lastAgentHit = 0; break; case "AgentA2": lastAgentHit = 1; break; case "AgentB1": lastAgentHit = 2; break; case "AgentB2": lastAgentHit = 3; break; } debugAward("Hit Agent"); } debugAward("End - Collision"); }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("iWall")) { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { m_AgentA.AddReward(-0.01f); m_AgentB.SetReward(0); m_AgentB.score += 1; } else { m_AgentA.SetReward(0); m_AgentB.AddReward(-0.01f); m_AgentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { m_AgentA.AddReward(-0.01f); m_AgentB.SetReward(0); m_AgentB.score += 1; } else { m_AgentA.SetReward(0); m_AgentB.AddReward(-0.01f); m_AgentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit == 0 || lastAgentHit == -1) { m_AgentA.AddReward(-0.01f); m_AgentB.SetReward(0); m_AgentB.score += 1; } else { m_AgentA.AddReward(-0.01f); m_AgentB.SetReward(0); m_AgentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 1 || lastAgentHit == -1) { m_AgentA.SetReward(0); m_AgentB.AddReward(-0.01f); m_AgentA.score += 1; } else { m_AgentA.SetReward(0); m_AgentB.AddReward(-0.01f); m_AgentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { m_AgentA.AddReward(-0.01f); m_AgentB.SetReward(0); m_AgentB.score += 1; } else { m_AgentA.SetReward(0); m_AgentB.AddReward(-0.01f); m_AgentA.score += 1; } } m_AgentA.Done(); m_AgentB.Done(); m_Area.MatchReset(); } if (collision.gameObject.CompareTag("agent")) { lastAgentHit = collision.gameObject.name == "AgentA" ? 0 : 1; } }
private void OnCollisionEnter(Collision collision) { TennisArea area = areaObject.GetComponent <TennisArea>(); TennisAgent agentA = area.agentA.GetComponent <TennisAgent>(); TennisAgent agentB = area.agentB.GetComponent <TennisAgent>(); if (collision.gameObject.tag == "iWall") { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit != 1) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = -0.1f; agentB.reward = 0.1f; agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 0) { agentA.reward = 0.1f; agentB.reward = -0.1f; agentA.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0.0f; agentB.score += 1; } else { agentA.reward = 0.0f; agentB.reward = -0.1f; agentA.score += 1; } } area.MatchReset(); agentA.done = true; agentB.done = true; } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { if (lastAgentHit != 0) { agentA.reward += 0.1f; agentB.reward += 0.05f; } else { agentA.reward += 0.01f; } lastAgentHit = 0; } else { if (lastAgentHit != 1) { agentB.reward += 0.1f; agentA.reward += 0.05f; } else { agentB.reward += 0.01f; } lastAgentHit = 1; } } }