public void OnConstruct() { temporary = new TemporarySkill(this, Activate, "Deactivate"); temporary.Chance = 1f; eventBus.Fire( (int)Events.CriticalSmashSkillConstruct, new Evt(this)); }
public void OnConstruct() { temporary = new TemporarySkill(this, Activate, "Deactivate"); temporary.Chance = 1f; eventBus.Fire( (int)Events.DamageAbsorptionSkillConstruct, new Evt(this)); }
public void OnConstruct() { temporary = new TemporarySkill(this, Activate, "Deactivate"); eventBus.Fire( (int)Events.SideSpeedBoostSkillConstruct, new Evt(this)); }
public void OnConstruct() { temporary = new TemporarySkill(this, Activate, "Deactivate"); eventBus.Fire( (int)Events.RefuseRateDecreaseSkillConstruct, new Evt(this)); }