public void OnConstruct()
 {
     temporary        = new TemporarySkill(this, Activate, "Deactivate");
     temporary.Chance = 1f;
     eventBus.Fire(
         (int)Events.CriticalSmashSkillConstruct, new Evt(this));
 }
 public void OnConstruct()
 {
     temporary        = new TemporarySkill(this, Activate, "Deactivate");
     temporary.Chance = 1f;
     eventBus.Fire(
         (int)Events.DamageAbsorptionSkillConstruct, new Evt(this));
 }
 public void OnConstruct()
 {
     temporary = new TemporarySkill(this, Activate, "Deactivate");
     eventBus.Fire(
         (int)Events.SideSpeedBoostSkillConstruct, new Evt(this));
 }
Beispiel #4
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 public void OnConstruct()
 {
     temporary = new TemporarySkill(this, Activate, "Deactivate");
     eventBus.Fire(
         (int)Events.RefuseRateDecreaseSkillConstruct, new Evt(this));
 }