public bool AddEnemy(TeiravonMobile.RacialEnemies enemy, bool extraracial)
        {
            if (extraracial)
            {
                if (m_Player.HasFeat(TeiravonMobile.Feats.ExtraRacialEnemy))
                {
                    m_Player.SendMessage("You already have the extra racial enemy feat!");
                    return(false);
                }
            }
            else
            {
                if (m_Player.HasFeat(TeiravonMobile.Feats.RacialEnemy))
                {
                    m_Player.SendMessage("You already have the racial enemy feat!");
                    return(false);
                }
            }

            if (enemy == m_Player.RacialEnemy)
            {
                m_Player.SendMessage("You already have that race as racial enemy!");
                return(false);
            }
            else if (enemy == m_Player.ExtraRacialEnemy)
            {
                m_Player.SendMessage("You already have that race as extra racial enemy!");
                return(false);
            }

            if (m_Player.RemainingFeats >= 1)
            {
                if (extraracial)
                {
                    m_Player.ExtraRacialEnemy = enemy;
                    m_Player.AddFeat(TeiravonMobile.Feats.ExtraRacialEnemy);
                }
                else
                {
                    m_Player.RacialEnemy = enemy;
                    m_Player.AddFeat(TeiravonMobile.Feats.RacialEnemy);
                }

                m_Player.RemainingFeats -= 1;
                return(true);
            }

            m_Player.SendMessage(Teiravon.Messages.NoFeatSlots);
            return(false);
        }