Example #1
0
        //Compare two lineups in a specific way.
        private void CompareLineups(TeamMatch lower, TeamMatch higher, bool isLower, PlayersToCompare compare, RankingCompareType rankingType)
        {
            //Get players in the team matches.
            var lowerPlayerPositions  = GetPlayerPositions(lower, true);
            var higherPlayerPositions = GetPlayerPositions(higher, true);

            foreach (var lowerPlayerPosition in lowerPlayerPositions)
            {
                //Find positions to compare with.
                Dictionary <Player, List <Lineup.PositionType> > playersPositionsToCompare =
                    GetPlayerPositionsToCompare(lowerPlayerPosition, higherPlayerPositions, compare);

                //Compare 2 positions.
                foreach (var higherPlayerPos in playersPositionsToCompare)
                {
                    //If rankingtype is level, compare the players' levels.
                    //Else, compare category points in the positions that the upper player plays in.
                    if (rankingType == RankingCompareType.Level)
                    {
                        if (!CheckPoints(lowerPlayerPosition.Key.Rankings.LevelPoints, higherPlayerPos.Key.Rankings.LevelPoints))
                        {
                            AddRuleBreaks(lower, lowerPlayerPosition.Key, higher, higherPlayerPos.Key, isLower);
                        }
                    }
                    else
                    {
                        if (!CompareAbovePlayerPositions(lowerPlayerPosition, higherPlayerPos, rankingType))
                        {
                            AddRuleBreaks(lower, lowerPlayerPosition.Key, higher, higherPlayerPos.Key, isLower);
                        }
                    }
                }
            }
        }
Example #2
0
        private async Task <CareerPlayerTeamStatistic> Load(TeamMatch teamMatch, GameXPlayer playerGame)
        {
            var teamID    = this.DetermineOposingTeamID(teamMatch, playerGame);
            var statistic = await this._careerPlayerTeamStatisticRepository.Get(playerGame.Game.AssociationID, playerGame.Player.ID, playerGame.Game.SeasonID, teamID);

            if (statistic == null)
            {
                statistic = new CareerPlayerTeamStatistic
                {
                    Association = new Association
                    {
                        ID = playerGame.Game.AssociationID
                    },
                    Party = new Common.Domain.Entities.Player
                    {
                        ID = playerGame.Player.ID
                    },
                    Season = new Season
                    {
                        ID = playerGame.Game.SeasonID
                    },
                    Team = new Common.Domain.Entities.Team
                    {
                        ID = teamID
                    }
                };
            }

            return(statistic);
        }
Example #3
0
        public List <RuleBreak> Rule(TeamMatch match)
        {
            _ruleBreaks = new List <RuleBreak>();
            Dictionary <int, int> playerCount;

            foreach (var group in match.Lineup)
            {
                playerCount = new Dictionary <int, int>();
                foreach (var pos in group.Positions)
                {
                    if (pos.Player != null)
                    {
                        if (!playerCount.ContainsKey(pos.Player.Member.Id))
                        {
                            playerCount.Add(pos.Player.Member.Id, 0);
                        }
                        playerCount[pos.Player.Member.Id]++;
                    }

                    if (Lineup.PositionType.Double.HasFlag(group.Type) && pos.OtherPlayer != null)
                    {
                        if (!playerCount.ContainsKey(pos.OtherPlayer.Member.Id))
                        {
                            playerCount.Add(pos.OtherPlayer.Member.Id, 0);
                        }
                        playerCount[pos.OtherPlayer.Member.Id]++;
                    }
                }
                playerCount.Where(p => p.Value > 1).ToList().ForEach(p => AddRuleBreaks(p.Key, group));
            }
            return(_ruleBreaks);
        }
Example #4
0
 public List <RuleBreak> Rule(TeamMatch match)
 {
     _ruleBreaks = new List <RuleBreak>();
     foreach (var group in match.Lineup)
     {
         for (int i = 0; i < group.Positions.Count; i++)
         {
             var pos = group.Positions[i];
             if (group.Type == Lineup.PositionType.MixDouble)
             {
                 CheckMixSex(pos, i);
             }
             else
             {
                 if (pos.Player != null && !SexGood(group.Type, pos.Player.Sex))
                 {
                     _ruleBreaks.Add(new RuleBreak((group.Type, i), 0, "Player sex does not match position!"));
                 }
                 if (Lineup.PositionType.Double.HasFlag(group.Type) && pos.OtherPlayer != null && !SexGood(group.Type, pos.OtherPlayer.Sex))
                 {
                     _ruleBreaks.Add(new RuleBreak((group.Type, i), 1, "Player sex does not match position!"));
                 }
             }
         }
     }
     return(_ruleBreaks);
 }
Example #5
0
        private async Task <CareerTeamStatistic> Load(TeamMatch teamMatch, Common.Domain.Entities.Team team)
        {
            var key = new CareerTeamStatistic
            {
                Party = new Common.Domain.Entities.Team()
                {
                    ID = team.ID
                }, Season = new Season()
                {
                    ID = teamMatch.TeamFixture.Season.ID
                },
                CompetitionEventTypeID = teamMatch.TeamFixture.CompetitionRound.CompetitionEvent.CompetitionEventTypeID,
                CompetitionID          = teamMatch.TeamFixture.CompetitionID
            };
            var statistic = await this._careerTeamStatisticRepository.Get(key);

            if (statistic == null)
            {
                statistic = new CareerTeamStatistic
                {
                    Party = new Common.Domain.Entities.Team
                    {
                        ID = team.ID
                    },
                    Season = new Season
                    {
                        ID = teamMatch.TeamFixture.Season.ID
                    },
                    CompetitionEventTypeID = teamMatch.TeamFixture.CompetitionRound.CompetitionEvent.CompetitionEventTypeID,
                    CompetitionID          = teamMatch.TeamFixture.CompetitionID
                };
            }

            return(statistic);
        }
        public async Task OverrideAndCalculate(TeamMatch match, short homeGames, short homeChalks, short awayGames, short awayChalks, MatchCalculationEngine engineConfiguration)
        {
            match.HomeGameScore  = homeGames;
            match.HomeChalkScore = homeChalks;
            match.AwayGameScore  = awayGames;
            match.AwayChalkScore = awayChalks;

            if (match.HomeChalkHandicap.HasValue)
            {
                match.HomeChalkScore += match.HomeChalkHandicap;
            }

            if (match.AwayChalkHandicap.HasValue)
            {
                match.AwayChalkScore += match.AwayChalkHandicap;
            }

            if (engineConfiguration.BonusPointTypeID != BonusPointTypes.None)
            {
                this.CalculateBonusPoints(match, engineConfiguration);
            }

            var resultEngine = await this._matchResultCalculationEngineFactory.Create(engineConfiguration.MatchResultCalculationEngineID);

            await resultEngine.Calculate(match);

            match.SetComplete();
        }
Example #7
0
        public async Task Remove(TeamMatch teamMatch, GameXPlayer playerGame)
        {
            var data = await this.Load(teamMatch, playerGame);

            data.Remove(playerGame);

            await this._careerPlayerTeamStatisticRepository.Save(data);
        }
Example #8
0
        public List <RuleBreak> Rule(TeamMatch match)
        {
            _ruleBreaks = new List <RuleBreak>();
            foreach (var group in match.Lineup)
            {
                CheckPositions(group.Positions, group.Type);
            }

            return(_ruleBreaks);
        }
Example #9
0
 /// <summary>
 /// Adds or updates a TeamMatch
 /// </summary>
 /// <param name="match"> TeamMatch </param>
 public void AddOrUpdateTeamMatch(TeamMatch match)
 {
     if (backend.MatchList.Contains(match))
     {
         backend.MatchList.Remove(match);
     }
     backend.MatchList.Add(match);
     backend.SubmitmatchListChanges();
     UpdateScores();
     UpdateRankings();
 }
Example #10
0
 //Compares 2 lineups for rulebreaks.
 private void CompareLineups(TeamMatch match, TeamMatch otherMatch)
 {
     //Finds the higher ranked match and compares according to those rules.
     if (match.TeamIndex > otherMatch.TeamIndex)
     {
         CompareLineupByLeague(match, otherMatch, true);
     }
     else
     {
         CompareLineupByLeague(otherMatch, match, false);
     }
 }
        /// <summary>
        /// Adds or updates a TeamMatch
        /// </summary>
        /// <param name="match"> TeamMatch </param>
        public void AddOrUpdateTeamMatch(TeamMatch match)
        {
            if (backend.MatchList.Contains(match))
            {
                backend.MatchList.Remove(match);
            }
            backend.MatchList.Add(match);
            backend.SubmitmatchListChanges();
            UpdateScores();
            UpdateRankings();

        }
        public void TestTeamMatchType()
        {
            PlayerType player1 = new PlayerType() { Name = "test1", Mail = "test1", Tag = "test1" };
            PlayerType player2 = new PlayerType() { Name = "test2", Mail = "test2", Tag = "test2" };
            PlayerType player3 = new PlayerType() { Name = "test3", Mail = "test3", Tag = "test3" };
            PlayerType player4 = new PlayerType() { Name = "test4", Mail = "test4", Tag = "test4" };

            var team1 = new TeamType()
            {
                Name = "team1",
                Members = new List<PlayerType>() { player1, player2 }
            };
            var team2 = new TeamType()
            {
                Name = "team2",
                Members = new List<PlayerType>() { player3, player4 }
            };

            var teamMatch1 = new TeamMatch()
            {
                GameID = new GameType() { Name = "testTeamGame", ParticipantType = ParticipantTypes.Team },
                Category = MatchCategories.Competition,
                dateTime = DateTime.Now,
                Teams = new List<TeamType>() { team1, team2 },
                Scores = new List<int>() { 1, 2 }
            };
            
            var teamMatch2 = new TeamMatch()
            {
                GameID = new GameType() { Name = "testTeamGame", ParticipantType = ParticipantTypes.Team },
                Category = MatchCategories.Competition,
                dateTime = teamMatch1.dateTime,
                Teams = new List<TeamType>() { team1, team2 },
                Scores = new List<int>() { 1, 2 }
            };

            Assert.AreEqual(teamMatch1, teamMatch2, " - TeamMatch Equals does not return true for cloned matches");
            Assert.IsTrue(teamMatch1 == teamMatch2, " - TeamMatch '==' does not return true for cloned matches");

            player3 = new PlayerType() { Name = "test5", Mail = "test5", Tag = "test5" };
            player4 = new PlayerType() { Name = "test5", Mail = "test6", Tag = "test6" };
            team2 = new TeamType()
            {
                Name = "team3",
                Members = new List<PlayerType>() { player3, player4 }
            };

            teamMatch2 = new TeamMatch()
            {
                GameID = new GameType() { Name = "testTeamGame", ParticipantType = ParticipantTypes.Team },
                Category = MatchCategories.Training,
                dateTime = DateTime.Now,
                Teams = new List<TeamType>() { team1, team2 },
                Scores = new List<int>() { 3, 4 }
            };

            Assert.AreNotEqual(teamMatch1, teamMatch2, " - TeamMatch Equals returns true for different teammatches");
            Assert.IsTrue(teamMatch1 != teamMatch2, " - TeamMatch  '!=' does not return true for different teammatches");
        }
 private string GetMatchResultLabel(TeamMatch tm)
 {
     Common.EResult result = (Common.EResult)Enum.Parse(typeof(Common.EResult), tm.Result.ToString());
     switch (result)
     {
         case Common.EResult.Draw:
             return "<span style='color: blue;'>R </span>";
         case Common.EResult.Loose:
             return "<span style='color: red;'>P </span>";
         case Common.EResult.Win:
             return "<span style='color: green;'>Z </span>";
         default:
             return string.Empty;
     }
 }
        public void TestGetMatches()
        {
            ClearAllData();
            var playerLogic = (IPlayerManipulations)getInterfaceImplementation(typeof(IPlayerManipulations));
            var gameLogic = (IGameManipulations)getInterfaceImplementation(typeof(IGameManipulations));
            var matchLogic = (IMatchManipulations)getInterfaceImplementation(typeof(IMatchManipulations));

            PlayerType player1 = new PlayerType() { Name = "test1", Mail = "test1", Tag = "test1" };
            PlayerType player2 = new PlayerType() { Name = "test2", Mail = "test2", Tag = "test2" };
            PlayerType player3 = new PlayerType() { Name = "test3", Mail = "test3", Tag = "test3" };
            PlayerType player4 = new PlayerType() { Name = "test4", Mail = "test4", Tag = "test4" };
            PlayerType player5 = new PlayerType() { Name = "test5", Mail = "test5", Tag = "test5" };
            PlayerType player6 = new PlayerType() { Name = "test6", Mail = "test6", Tag = "test6" };
            playerLogic.AddOrUpdatePlayer(player1);
            playerLogic.AddOrUpdatePlayer(player2);
            playerLogic.AddOrUpdatePlayer(player3);
            playerLogic.AddOrUpdatePlayer(player4);
            playerLogic.AddOrUpdatePlayer(player5);
            playerLogic.AddOrUpdatePlayer(player6);
            var game1 = new GameType() { Name = "game1", ParticipantType = ParticipantTypes.Solo };
            var game2 = new GameType() { Name = "game2", ParticipantType = ParticipantTypes.All };
            gameLogic.AddOrUpdateGame(game1);
            gameLogic.AddOrUpdateGame(game2);

            var team1 = new TeamType() { Name = "team1", Members = new List<PlayerType>() { player1, player2 } };
            var team2 = new TeamType() { Name = "team2", Members = new List<PlayerType>() { player3, player4 } };
            var team3 = new TeamType() { Name = "team3", Members = new List<PlayerType>() { player5, player6 } };

            var match1 = new SoloMatch()
            {
                GameID = game1,
                Category = MatchCategories.Training,
                dateTime = DateTime.Now,
                Players = new List<PlayerType>() { player1, player2 },
                Scores = new List<int>() { 1, 2 }
            };
            var match2 = new SoloMatch()
            {
                GameID = game2,
                Category = MatchCategories.Training,
                dateTime = DateTime.Now,
                Players = new List<PlayerType>() { player1, player3 },
                Scores = new List<int>() { 1, 2 }
            };
            var match3 = new TeamMatch()
            {
                GameID = game2,
                Category = MatchCategories.Training,
                dateTime = DateTime.Now,
                Teams = new List<TeamType>() { team1, team2 },
                Scores = new List<int>() { 1, 2 }
            };
            matchLogic.AddOrUpdateSoloMatch(match1);
            matchLogic.AddOrUpdateSoloMatch(match2);
            matchLogic.AddOrUpdateTeamMatch(match3);

            var matches = matchLogic.GetMatches(game2, ParticipantTypes.All, MatchCategories.Training);
            Assert.IsTrue(
                ((matches.Count == 2) &&
                 (matches.Contains(match2)) &&
                 (matches.Contains(match3))),
                " - MatchManipulator \"GetMatches\" Not OK");
            matches = matchLogic.GetMatches(game2, ParticipantTypes.Solo, MatchCategories.Training);
            Assert.IsTrue(
                ((matches.Count == 1) &&
                 (matches.Contains(match2))),
                " - MatchManipulator \"GetMatches\" Not OK");
            matches = matchLogic.GetMatches(game2, ParticipantTypes.Team, MatchCategories.Training);
            Assert.IsTrue(
                ((matches.Count == 1) &&
                 (matches.Contains(match3))),
                " - MatchManipulator \"GetMatches\" Not OK");
            matches = matchLogic.GetMatches(game2, ParticipantTypes.All, MatchCategories.Competition);
            Assert.IsTrue((matches.Count == 0), " - MatchManipulator \"GetMatches\" Not OK");
        }
        public void TestSimpleTeamMatchManipulations()
        {
            ClearAllData();
            var playerLogic = (IPlayerManipulations)getInterfaceImplementation(typeof(IPlayerManipulations));
            var teamLogic = (ITeamManipulations)getInterfaceImplementation(typeof(ITeamManipulations));
            var gameLogic = (IGameManipulations)getInterfaceImplementation(typeof(IGameManipulations));
            var matchLogic = (IMatchManipulations)getInterfaceImplementation(typeof(IMatchManipulations));

            PlayerType player1 = new PlayerType() { Name = "test1", Mail = "test1", Tag = "test1" };
            PlayerType player2 = new PlayerType() { Name = "test2", Mail = "test2", Tag = "test2" };
            PlayerType player3 = new PlayerType() { Name = "test3", Mail = "test3", Tag = "test3" };
            PlayerType player4 = new PlayerType() { Name = "test4", Mail = "test4", Tag = "test4" };
            playerLogic.AddOrUpdatePlayer(player1);
            playerLogic.AddOrUpdatePlayer(player2);
            playerLogic.AddOrUpdatePlayer(player3);
            playerLogic.AddOrUpdatePlayer(player4);
            var game1 = new GameType() { Name = "game1", ParticipantType = ParticipantTypes.Team };
            var game2 = new GameType() { Name = "game2", ParticipantType = ParticipantTypes.All };
            gameLogic.AddOrUpdateGame(game1);
            gameLogic.AddOrUpdateGame(game2);

            var team1 = new TeamType() { Name = "team1", Members = new List<PlayerType>() { player1, player2 } };
            var team2 = new TeamType() { Name = "team2", Members = new List<PlayerType>() { player3, player4 } };

            var match1 = new TeamMatch()
            {
                GameID = game1,
                Category = MatchCategories.Competition,
                dateTime = DateTime.Now,
                Teams = new List<TeamType>() { team1, team2 },
                Scores = new List<int>() { 1, 2 }
            };
            matchLogic.AddOrUpdateTeamMatch(match1);

            matchLogic = null;
            matchLogic = (IMatchManipulations)getInterfaceImplementation(typeof(IMatchManipulations));
            Assert.IsTrue(matchLogic.GetMatchesAll(game1).Contains(match1), " - MatchManipulator does not persist new TeamMatch");
            var match = matchLogic.GetMatchesAll(game1).First() as TeamMatch;
            match.Scores = new List<int>() { 2, 3 };
            matchLogic.AddOrUpdateTeamMatch(match);
            matchLogic = null;
            matchLogic = (IMatchManipulations)getInterfaceImplementation(typeof(IMatchManipulations));
            Assert.IsTrue((((matchLogic.GetMatchesAll(game1).First() as TeamMatch).Scores.Contains(2)) &&
                ((matchLogic.GetMatchesAll(game1).First() as TeamMatch).Scores.Contains(2))),
                " - MatchManipulator does not persist TeamMatch changes");
        }
        public void TestTeamTournamentGamePoints()
        {
            ClearAllData();
            var playerLogic = (IPlayerManipulations)getInterfaceImplementation(typeof(IPlayerManipulations));
            var teamLogic = (ITeamManipulations)getInterfaceImplementation(typeof(ITeamManipulations));
            var gameLogic = (IGameManipulations)getInterfaceImplementation(typeof(IGameManipulations));
            var matchLogic = (IMatchManipulations)getInterfaceImplementation(typeof(IMatchManipulations));
            var rankingLogic = (IRankingSource)getInterfaceImplementation(typeof(IRankingSource));

            PlayerType player1 = new PlayerType() { Name = "test1", Mail = "test1", Tag = "test1" };
            PlayerType player2 = new PlayerType() { Name = "test2", Mail = "test2", Tag = "test2" };
            PlayerType player3 = new PlayerType() { Name = "test3", Mail = "test3", Tag = "test3" };
            PlayerType player4 = new PlayerType() { Name = "test4", Mail = "test4", Tag = "test4" };
            PlayerType player5 = new PlayerType() { Name = "test5", Mail = "test5", Tag = "test5" };
            PlayerType player6 = new PlayerType() { Name = "test6", Mail = "test6", Tag = "test6" };
            playerLogic.AddOrUpdatePlayer(player1);
            playerLogic.AddOrUpdatePlayer(player2);
            playerLogic.AddOrUpdatePlayer(player3);
            playerLogic.AddOrUpdatePlayer(player4);
            playerLogic.AddOrUpdatePlayer(player5);
            playerLogic.AddOrUpdatePlayer(player6);
            var game1 = new GameType() { Name = "game1", ParticipantType = ParticipantTypes.All };
            gameLogic.AddOrUpdateGame(game1);

            var team1 = new TeamType() { Name = "team1", Members = new List<PlayerType>() { player1, player2 } };
            var team2 = new TeamType() { Name = "team2", Members = new List<PlayerType>() { player3, player4 } };
            var team3 = new TeamType() { Name = "team3", Members = new List<PlayerType>() { player5, player6 } };

            var match1 = new TeamMatch()
            {
                GameID = game1,
                Category = MatchCategories.Tournament,
                dateTime = DateTime.Now,
                Teams = new List<TeamType>() { team1, team2, team3 },
                Scores = new List<int>() { 1, 3, 2 }
            };
            matchLogic.AddOrUpdateTeamMatch(match1);
            var rankings = rankingLogic.GetGameRankingsAll(game1, ParticipantTypes.All);
            Assert.IsTrue(rankings.Count == 6, $" - getGameRankingsAll, expected count = {4}, was: {rankings.Count}");
            foreach (var player in team1.Members)
            {
                var rank = rankings.Where(r => r.Player == player).FirstOrDefault();
                Assert.IsNotNull(rank, $" - getGameRankingsAll does not return correct players in rankings");
                Assert.IsTrue(rank.Points == 0, $" - getGameRankingsAll, points: expected 0, was {rank.Points}");
                Assert.IsTrue(rank.Ranking == Ranks.Unranked, $" - getGameRankingsAll, \"unranked\" expected,  as \"{rank.Ranking}\"");
            }
            foreach (var player in team2.Members)
            {
                var rank = rankings.Where(r => r.Player == player).FirstOrDefault();
                Assert.IsNotNull(rank, $" - getGameRankingsAll does not return correct players in rankings");
                Assert.IsTrue(rank.Points == 12, $" - getGameRankingsAll, points: expected 12, was {rank.Points}");
                Assert.IsTrue(rank.Ranking == Ranks.Unranked, $" - getGameRankingsAll, \"unranked\" expected,  as \"{rank.Ranking}\"");
            }
            foreach (var player in team3.Members)
            {
                var rank = rankings.Where(r => r.Player == player).FirstOrDefault();
                Assert.IsNotNull(rank, $" - getGameRankingsAll does not return correct players in rankings");
                Assert.IsTrue(rank.Points == 6, $" - getGameRankingsAll, points: expected 6, was {rank.Points}");
                Assert.IsTrue(rank.Ranking == Ranks.Unranked, $" - getGameRankingsAll, \"unranked\" expected,  as \"{rank.Ranking}\"");
            }
        }
Example #17
0
 public void TestMatchSerialisation()
 {
     var DAL = (IGameRankingDataAccess)getInterfaceImplementation(typeof(IGameRankingDataAccess));
     ClearAllData(DAL);
     Assert.IsNotNull(DAL.MatchList, "DAL property \"RankingList\" is null after calling \"ClearAllData\"");
     Assert.IsTrue(DAL.MatchList.Count == 0, "DAL property \"RankingList\" is not empty after calling \"ClearAllData\"");
     PlayerType player1 = new PlayerType() { Name = "test1", Mail = "test1", Tag = "test1" };
     PlayerType player2 = new PlayerType() { Name = "test2", Mail = "test2", Tag = "test2" };
     PlayerType player3 = new PlayerType() { Name = "test3", Mail = "test3", Tag = "test3" };
     PlayerType player4 = new PlayerType() { Name = "test4", Mail = "test4", Tag = "test4" };
     var soloMatch = new SoloMatch()
     {
         GameID = new GameType() { Name = "testSoloGame", ParticipantType = ParticipantTypes.Solo },
         Category = MatchCategories.Competition,
         dateTime = DateTime.Now,
         Players = new List<PlayerType>() { player1, player2 },
         Scores = new List<int>() { 1, 2 }
     };
     DAL.MatchList.Add(soloMatch);
     var team1 = new TeamType()
     {
         Name = "team1",
         Members = new List<PlayerType>() { player1, player2 }
     };
     var team2 = new TeamType()
     {
         Name = "team2",
         Members = new List<PlayerType>() { player3, player4 }
     };
     var teamMatch = new TeamMatch()
     {
         GameID = new GameType() { Name = "testTeamGame", ParticipantType = ParticipantTypes.Team },
         Category = MatchCategories.Training,
         dateTime = DateTime.Now,
         Teams = new List<TeamType>() { team1, team2 },
         Scores = new List<int>() { 3, 4 }
     };
     DAL.MatchList.Add(teamMatch);
     Assert.IsTrue(DAL.MatchList.Count == 2, "Count for DAL property \"MatchList\" != 2 after adding two matches.");
     DAL.SubmitmatchListChanges();
     // destroy DAL & force reload from files...
     DAL = null;
     DAL = (IGameRankingDataAccess)getInterfaceImplementation(typeof(IGameRankingDataAccess));
     Assert.IsNotNull(DAL.MatchList, "DAL property \"MatchList\" is null after creating a new instance of the DAL.");
     Assert.IsTrue(DAL.MatchList.Count == 2, "Added matches were not persisted.");
     bool soloMatchFound = false;
     bool teamMatchFound = false;
     for (int i = 0; i < 2; i++)
     {
         if (DAL.MatchList[i] is SoloMatch)
         {
             soloMatchFound = true;
             var match = DAL.MatchList[i] as SoloMatch;
             Assert.AreEqual(match.GameID,soloMatch.GameID,
                 $"SoloMatch.GameID not OK after serialisation. Expected: {soloMatch.GameID}, was: {match.GameID}");
             Assert.AreEqual(match.Category, soloMatch.Category,
                 $"SoloMatch.Category not OK after serialisation. Expected: {soloMatch.Category}, was: {match.Category}");
             Assert.AreEqual(match.dateTime, soloMatch.dateTime,
                 $"SoloMatch.dateTime not OK after serialisation. Expected: {soloMatch.dateTime}, was: {match.dateTime}");
             Assert.AreEqual(match.Players[0], soloMatch.Players[0],
                 $"SoloMatch.Players[0] not OK after serialisation. Expected: {soloMatch.Players[0]}, was: {match.Players[0]}");
             Assert.AreEqual(match.Scores[1], soloMatch.Scores[1],
                  $"SoloMatch.Scores[1] not OK after serialisation. Expected: {soloMatch.Scores[1]}, was: {match.Scores[1]}");
         }
         else if (DAL.MatchList[i] is TeamMatch)
         {
             teamMatchFound = true;
             var match = DAL.MatchList[i] as TeamMatch;
             Assert.AreEqual(match.GameID, teamMatch.GameID,
                 $"TeamMatch.GameID not OK after serialisation. Expected: {teamMatch.GameID}, was: {match.GameID}");
             Assert.AreEqual(match.Category, teamMatch.Category,
                 $"TeamMatch.Category not OK after serialisation. Expected: {teamMatch.Category}, was: {match.Category}");
             Assert.AreEqual(match.dateTime, teamMatch.dateTime,
                 $"TeamMatch.dateTime not OK after serialisation. Expected: {teamMatch.dateTime}, was: {match.dateTime}");
             Assert.AreEqual(match.Teams[0].Name, teamMatch.Teams[0].Name,
                 $"TeamMatch.Teams[0] not OK after serialisation. Expected: {teamMatch.Teams[0]}, was: {match.Teams[0]}");
             Assert.AreEqual(match.Scores[1], teamMatch.Scores[1],
                 $"TeamMatch.Scores[1] not OK after serialisation. Expected: {teamMatch.Scores[1]}, was: {match.Scores[1]}");
         }
     }
     Assert.IsTrue(soloMatchFound, "SoloMatch not persisted");
     Assert.IsTrue(teamMatchFound, "TeamMatch not persisted");
 }
Example #18
0
 public void AddOrUpdateTeamMatch(TeamMatch match)
 {
     throw new NotImplementedException();
 }