void server_ClientAccepted(object sender, TcpServerClientEventArgs <TcpAsyncClient> e) { this.client = e.Client; e.Client.Received += server_DataReceived; e.Client.Disconnected += Client_Disconnected; Ip = ((IPEndPoint)(e.Client.RemoteEndPoint)).Address.MapToIPv4().ToString(); Status = DeviceState.已连接.ToString(); logger.Info("Camera Client Connected:" + e.Client.RemoteEndPoint.ToString()); }
void Client_Disconnected(object sender, EventArgs e) { TcpAsyncClient client = sender as TcpAsyncClient; IPEndPoint ipEnd = (IPEndPoint)(client.RemoteEndPoint); string ip = ipEnd.Address.ToString(); int lightId = LightController.GetLightIdFromIpAddr(ip); //设置灯为不可用状态 DbHelper.SetLightIsGood(lightId, false); lightSenders.Remove(lightId); }
public void Dispose() { if (client != null) { try { client.Close(); client = null; } catch (System.Exception ex) { } } }
public override void Initialize() { if (IsHosted) { _udpServer = new UdpServer(12345, 11000, "GDarts"); _udpServer.StartListen(); TcpAsyncServer.StartTcpServer(); } ConnectionManager connection; if (IP != null) { if (Port != null) { connection = new ConnectionManager(IP, Port.Value); } else { connection = new ConnectionManager(IP, Game.ConfigManager.TcpPort); } } else { var udpClient = new UdpClient("GDarts", 11000, 3000); if (udpClient.SendToBroadcast()) { connection = new ConnectionManager(IPAddress.Parse(udpClient.ServerAddress.Address.ToString()), udpClient.TcpPort); } else { return; } } _client = new TcpAsyncClient(connection); _client.handleConnection += AddPlayerInLobby; _client.handleGame += JoinGame; _client.SendFindLobbyMessage(); base.Initialize(); }
void client_Disconnected(object sender, EventArgs e) { System.Diagnostics.Debug.WriteLine("Client Disconnect:" + client.RemoteEndPoint.ToString()); client = null; }
public CustomTcpClient(TcpAsyncClient c) { client = c; client.Received += client_Received; client.Disconnected += client_Disconnected; }