Example #1
0
        public virtual void Fire0UpReceived(GameObject sender)
        {
            if (!SelectedBy.Contains(sender))
            {
                return;
            }

            SelectedBy.Remove(sender);
            OnDeselected?.Invoke(sender);
            OnFire0Up?.Invoke(sender);
        }
        internal bool SafeForExport()
        {
            foreach (var item in CustomItems)
            {
                if (!item.SafeForExport())
                {
                    return(false);
                }
            }

            return(SelectedBy == null || SelectedBy.SafeForExport());
        }
        internal bool SafeForExport()
        {
            foreach (var column in Columns)
            {
                if (!column.SafeForExport())
                {
                    return(false);
                }
            }

            return(SelectedBy != null && SelectedBy.SafeForExport());
        }
Example #4
0
        public virtual void Fire0DownReceived(GameObject sender)
        {
            if (SelectedBy.Contains(sender))
            {
                return;
            }

            SelectedBy.Add(sender);
            OnSelected?.Invoke(sender);
            OnFire0Down?.Invoke(sender);

            //do we have a button - click it!
            _button?.onClick.Invoke();
        }